# LAN multiplayer?

**URL:** <https://forum.makecode.com/t/lan-multiplayer/20128>\
**Category:** Help\
**Created:** [May 22, 2023, 2:43am UTC](https://forum.makecode.com/t/lan-multiplayer/20128 "2023-05-22T02:43:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![felixtsu](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/felixtsu/32/12024_2.png) [@felixtsu](https://forum.makecode.com/u/felixtsu)\
**Post date:** [May 22, 2023, 2:43am UTC](https://forum.makecode.com/t/lan-multiplayer/20128/1 "2023-05-22T02:43:17Z")

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Multiplayer mode is awesome in turn-base games, but when we try to build a action game, client (player 2~4) side constantly lags for 1 second after pressing a button or so. Is there a way to host on a local server and run all traffic locally (in LAN)?

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**Author:** ![frandev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/frandev/32/27644_2.png) [@frandev](https://forum.makecode.com/u/frandev)\
**Post date:** [June 8, 2023, 11:21pm UTC](https://forum.makecode.com/t/lan-multiplayer/20128/2 "2023-06-08T23:21:29Z")

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I think not, but I believe you could do something similar with the Radio extension and the Radio-Broadcasting extension.
