# Low Score as High Score

**URL:** <https://forum.makecode.com/t/low-score-as-high-score/12799>\
**Category:** Arcade\
**Created:** [March 21, 2022, 4:39pm UTC](https://forum.makecode.com/t/low-score-as-high-score/12799 "2022-03-21T16:39:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mr.Wiz](https://avatars.discourse-cdn.com/v4/letter/m/b9e5f3/32.png) [@Mr.Wiz](https://forum.makecode.com/u/Mr.Wiz)\
**Post date:** [March 21, 2022, 4:39pm UTC](https://forum.makecode.com/t/low-score-as-high-score/12799/1 "2022-03-21T16:39:59Z")

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By default, the game remembers high scores. But what if the point of the game is to get the LOWEST score? Is there a way to change how it saves the High Score, so it shows the lowest score instead?

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**Author:** ![fd268](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/fd268/32/35044_2.png) [@fd268](https://forum.makecode.com/u/fd268)\
**Post date:** [March 21, 2022, 10:56pm UTC](https://forum.makecode.com/t/low-score-as-high-score/12799/2 "2022-03-21T22:56:12Z")

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You can use the _settings extension_ to store variables that won’t be reset when you reset the game. (The _settings extension_ is in extensions, and then scroll down until you see it and it’s named **settings-blocks** )

Like, here:

 ![blockconfg_settings](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/5/5fa4b066dc6a801a7aa33a502f09fd1dd3278266.png)
