# Luke & Octodemon6611 Collaboration (do not enter)

**URL:** <https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649>\
**Category:** Collaboration\
**Created:** [August 2, 2023, 6:18pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649 "2023-08-02T18:18:26Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 2, 2023, 6:18pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/1 "2023-08-02T18:18:26Z")

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My idea is an infinite dungeon crawler where your aim is to go as far as possible but enemies scale in damage and health. I can make a bunch of art for the different encounters and enemies. @Octodemon what do you think? I’m open to other ideas so feel free

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 3, 2023, 5:19pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/2 "2023-08-03T17:19:31Z")

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@Octodemon where you at???

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**Author:** ![Arexcl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/arexcl/32/10427_2.png) [@Arexcl](https://forum.makecode.com/u/Arexcl)\
**Post date:** [August 3, 2023, 10:28pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/3 "2023-08-03T22:28:06Z")

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If @Octodemon doesn’t respond by the end of tomorrow, I’ll help you until he shows up. For now you should start without him.

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 3, 2023, 11:07pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/4 "2023-08-03T23:07:29Z")

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Ok but since I’m also working on my Coder King 3 game it’s going to take some time.

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [August 4, 2023, 4:53pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/5 "2023-08-04T16:53:15Z")

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I am sorry about not responding. There was a really bad storm where I was at. I do really like your idea!

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [August 4, 2023, 4:53pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/6 "2023-08-04T16:53:19Z")

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I could code the project and you make the art. How does that sound?

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**Author:** ![Arexcl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/arexcl/32/10427_2.png) [@Arexcl](https://forum.makecode.com/u/Arexcl)\
**Post date:** [August 4, 2023, 4:53pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/7 "2023-08-04T16:53:22Z")

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@Octodemon @Octodemon @Octodemon @Octodemon @Octodemon @Octodemon @Octodemon @Octodemon @Octodemon @Octodemon

I’m trying to get his attention

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [August 4, 2023, 8:56pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/8 "2023-08-04T20:56:12Z")

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I’m pretty sure Discourse only sends one notification about being mentioned per single post so…

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 4, 2023, 9:59pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/9 "2023-08-04T21:59:04Z")

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I hope you’re ok sounds pretty bad…  
For the project make a very simple, barebones demo so I know how and where I can make the art.

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [August 7, 2023, 4:16pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/10 "2023-08-07T16:16:11Z")

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Alright, the demo should be made soon @Luke

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [August 14, 2023, 4:26pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/11 "2023-08-14T16:26:55Z")

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> **[Infinite Dungeon v.0.0.2 by Octodemon and Luke](https://arcade.makecode.com/S42276-81819-24407-70516)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Okay here is a rough draft I managed to make.  
I have added one test enemy, the option to switch weapons, and a few basic animations

> **[Infinite Dungeon v.0.0.2 by Octodemon and Luke](https://arcade.makecode.com/S42276-81819-24407-70516)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

The Controls are  
B - to jump  
A - to use your selected weapon  
Right and Left Arrow Keys to move  
Up Arrow Key to switch weapons

I hope you like it @Luke

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 21, 2023, 5:19pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/12 "2023-08-21T17:19:03Z")

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This is amazing well done! I really like the weapon changing UI and the cool zoom opening (completely forgot about that extension). I did some minor tweaks to the code for example you can use this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/9/97aa14bfc7de4682c7530ab377d6a872a4d25711.png)  
Instead this:  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/c/c01d6ec028304ec1743bde1ede7fd01bb58c3c90.png)  
And I simplified the animation code with the [Character Animation](https://github.com/riknoll/character-animations) extension so you didn’t need all those variables 😅. I fixed a bug where if you spammed A the player would keep attacking even if you stopped pressing A and I changed the jump to Up and switch weapon to B as I felt it was more intuitive especially on a keyboard but you can change it you want.

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [August 21, 2023, 9:09pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/13 "2023-08-21T21:09:31Z")

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Nice! I was only able to work on it for 2 hours so I didn’t have that much time to optimize it.

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 21, 2023, 9:44pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/14 "2023-08-21T21:44:34Z")

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Wow that’s pretty impressive I usually waste 2 hours on pixel art 😑

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [August 22, 2023, 4:23pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/15 "2023-08-22T16:23:55Z")

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Yeah haha me too sometimes

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 25, 2023, 11:09pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/16 "2023-08-25T23:09:30Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/dab555c999242cf12c2ee0c201f2633630649386.png)  
What I’ve got so far what do you think (for player sprite)

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**Author:** ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)\
**Post date:** [August 28, 2023, 4:31pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/17 "2023-08-28T16:31:07Z")

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It’s looks very nice! The colors are great too. Nice Job 👍

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**Author:** ![Taser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/taser/32/29517_2.png) [@Taser](https://forum.makecode.com/u/Taser)\
**Post date:** [August 28, 2023, 4:35pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/18 "2023-08-28T16:35:57Z")

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I entered

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<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 28, 2023, 4:39pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/19 "2023-08-28T16:39:28Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/4/4b36536d1107261c028dd497bf7f63cfd80df64e.png)  
Reskinned it so the character looks more human

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 28, 2023, 4:50pm UTC](https://forum.makecode.com/t/luke-octodemon6611-collaboration-do-not-enter/21649/20 "2023-08-28T16:50:01Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/f/fa855ac122a2b61752090d0fbb2a5a769beca218.png)  
Bruh
