# Lunar kind of lander

**URL:** https://forum.makecode.com/t/lunar-kind-of-lander/2063
**Category:** Show & Tell
**Tags:** game
**Created:** [May 12, 2020, 6:30pm UTC](https://forum.makecode.com/t/lunar-kind-of-lander/2063 "2020-05-12T18:30:28Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)
#### Post date: [May 12, 2020, 6:30pm UTC](https://forum.makecode.com/t/lunar-kind-of-lander/2063/1 "2020-05-12T18:30:28Z")

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made by the legandry stream

> **[lunar kind of lander](https://arcade.makecode.com/00299-77410-08610-73872)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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### Author: ![darzu](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/darzu/32/1882_2.png) [@darzu](https://forum.makecode.com/u/darzu)
#### Post date: [May 12, 2020, 6:53pm UTC](https://forum.makecode.com/t/lunar-kind-of-lander/2063/2 "2020-05-12T18:53:09Z")

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I can’t figure out how to slow down…

Also, shouldn’t left and right be flipped? when hitting “left” I expect to go left…

Looks great tho!

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### Author: ![jacob\_c](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jacob_c/32/1532_2.png) [@jacob\_c](https://forum.makecode.com/u/jacob_c)
#### Post date: [May 12, 2020, 7:50pm UTC](https://forum.makecode.com/t/lunar-kind-of-lander/2063/3 "2020-05-12T19:50:00Z")

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The direction inputs in this game work like thrust controls. Pressing left activates left thrust which pushes you right. Pressing down activates downward facing thrust which slows your descent (or can even cause you to climb).

I really enjoyed, like 88% of this game, but there were some oddities when I was downward thrusting near the ground. It seems like the fire sprite counts as part of the craft for the collision testing, so you can crash and/or land by downward thrusting close to the ground.

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### Author: ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)
#### Post date: [May 12, 2020, 8:31pm UTC](https://forum.makecode.com/t/lunar-kind-of-lander/2063/4 "2020-05-12T20:31:07Z")

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> [@jacob\_c](#):
>
> but there were some oddities when I was downward thrusting near the ground. It seems like the fire sprite counts as part of the craft for the collision testing, so you can crash and/or land by downward thrusting close to the ground.

Yeah, these oddities are really due to the lack of time to do it right. We should have a ghost sprite attached to the lunar lander to show the thurst. Or better, a particle system to display trust in various directions. So when you press down, the sprite gets bigger and triggers the collision.

We also took a shortcut by using the life count. Which means you can’t just glide when you’re out of fuel.

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### Author: ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)
#### Post date: [May 14, 2020, 6:25pm UTC](https://forum.makecode.com/t/lunar-kind-of-lander/2063/5 "2020-05-14T18:25:49Z")

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Here is v2 legendarily produced

> **[lunar kind of lander](https://arcade.makecode.com/87903-85721-47149-54877)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)
#### Post date: [May 14, 2020, 6:33pm UTC](https://forum.makecode.com/t/lunar-kind-of-lander/2063/6 "2020-05-14T18:33:32Z")

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This version uses a ghost sprite for the thurst and better handles the “no more fuel” scenario.
