# MakeCode Arcade demoscene?

**URL:** https://forum.makecode.com/t/makecode-arcade-demoscene/16250
**Category:** Arcade
**Tags:** music, art, demo, graphics-and-math
**Created:** [November 9, 2022, 6:08pm UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250 "2022-11-09T18:08:34Z")
**Posts on this page:** 1
**Showing post:** 24

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### Author: ![Vegz78](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/vegz78/32/1201_2.png) [@Vegz78](https://forum.makecode.com/u/Vegz78)
#### Post date: [October 11, 2023, 3:05pm UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250/24 "2023-10-11T15:05:51Z")

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> [@Raycast Racing](https://forum.makecode.com/t/raycast-racing/15677/2):
>
> [he ported a Pico-8 game, so unless you do the same, I doubt you can create something similar.](https://forum.makecode.com/t/raycast-racing/15677/2)

Is there any reason why advanced games and performance is contingent on this pico-8 compat layer and cannot be implemented just as well or better directly in MCA?

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