# MakeCode Arcade demoscene?

**URL:** <https://forum.makecode.com/t/makecode-arcade-demoscene/16250>\
**Category:** Arcade\
**Tags:** graphics-and-math, demo, art, music\
**Created:** [November 9, 2022, 6:08pm UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250 "2022-11-09T18:08:34Z")\
**Posts on this page:** 1\
**Showing post:** 41

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**Author:** ![Vegz78](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/vegz78/32/1201_2.png) [@Vegz78](https://forum.makecode.com/u/Vegz78)\
**Post date:** [January 11, 2024, 10:15pm UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250/41 "2024-01-11T22:15:41Z")

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Are hacks for more colors in MCA appearing soon and could be used in the demoscene as well?:

> [@216 COLORS IN MAKECODE?! ...sort of](https://forum.makecode.com/t/216-colors-in-makecode-sort-of/25616):
>
> The other day, somebody suggested mapping the palette to red, green and blue colors and making colors from those three colors. I wasn’t sure it would work, but I tried anyway (spoiler alert - it didn’t work.) I wrote this script for creating a pixel, with three subpixels - red, green, and blue. Each subpixel has 6 shades, from 0 (off) to 5 (brightest). This produces 6 ^ 3 combinations or 216 combinations total. In the following example, you can see a pixel on screen having its subpixels random…

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