# MakeCode Arcade demoscene?

**URL:** https://forum.makecode.com/t/makecode-arcade-demoscene/16250
**Category:** Arcade
**Tags:** music, art, demo, graphics-and-math
**Created:** [November 9, 2022, 6:08pm UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250 "2022-11-09T18:08:34Z")
**Posts on this page:** 1
**Showing post:** 79

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### Author: ![Vegz78](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/vegz78/32/1201_2.png) [@Vegz78](https://forum.makecode.com/u/Vegz78)
#### Post date: [April 10, 2024, 11:10pm UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250/79 "2024-04-10T23:10:10Z")

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Giant leaps in voice synthesizing, which could be great for a demo!:

> [@Custom audio clips, possibly using queuePlayInstructions](https://forum.makecode.com/t/custom-audio-clips-possibly-using-queueplayinstructions/28168):
>
> Trying to play custom audio in makecode arcade. So far I’ve had luck layering waves using the method in this thread: [Sound effect demo (no extensions)](https://forum.makecode.com/t/sound-effect-demo-no-extensions/5833) to make simple sounds, and I’ve seen piano sounds made from scratch here: [Various Instruments Recreated in Makecode Arcade](https://forum.makecode.com/t/various-instruments-recreated-in-makecode-arcade/24040), but I want to go further. I tried using similar syntax to melody.addNote and calling queuePlayInstructions to play several sine waves (generated using a Fourier analysis tool, and a few others) but the results are a little s…

Courtesy of a new legend: @chembot

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