# MakeCode Arcade demoscene?

**URL:** <https://forum.makecode.com/t/makecode-arcade-demoscene/16250>\
**Category:** Arcade\
**Tags:** graphics-and-math, demo, art, music\
**Created:** [November 9, 2022, 6:08pm UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250 "2022-11-09T18:08:34Z")\
**Posts on this page:** 1\
**Showing post:** 99

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**Author:** ![Vegz78](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/vegz78/32/1201_2.png) [@Vegz78](https://forum.makecode.com/u/Vegz78)\
**Post date:** [July 9, 2025, 12:08am UTC](https://forum.makecode.com/t/makecode-arcade-demoscene/16250/99 "2025-07-09T00:08:17Z")

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Just checking in to see how the MakeCode Arcade demoscene is evolving…

The technical level has reached new highs, with notable recent contributions like:

1. Legendary @Brohann’s [MakeCode Portfolio](https://forum.makecode.com/t/brohanns-makecode-portfolio/31652) (see demo section) and [3D devlog](https://forum.makecode.com/t/brohanns-3d-devlog/20917)
2. @MrJones’ new and amazing [3D engine](https://forum.makecode.com/t/mr-joness-3d-engine/35638)
3. @UnsignedArduino’s [new standalone executable solution](https://forum.makecode.com/t/convert-your-makecode-arcade-games-to-executables/37719) with packers soon enabling entry into the 20kB competitions
4. [60 fps](https://github.com/microsoft/pxt-arcade/issues/6330) version hopefully making the next major @MakeCode release(?), so that we can experiment with illusions of new colors

Anything else I have missed in my long absence?

The community more than ripe to making the first official MakeCode Arcade demoparty competition entry if the right people come together!

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_[View the full topic](https://forum.makecode.com/t/makecode-arcade-demoscene/16250)._
