# Makecode games unlock/launch other games?

**URL:** <https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763>\
**Category:** Help\
**Created:** [October 28, 2026, 9:43pm UTC](https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763 "2026-10-28T21:43:04Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Mikey\_s.3000](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mikey_s.3000/32/24839_2.png) [@Mikey\_s.3000](https://forum.makecode.com/u/Mikey_s.3000)\
**Post date:** [October 28, 2026, 9:43pm UTC](https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763/1 "2026-10-28T21:43:04Z")

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Is there a feature where if a make code game can redirect the user to another make code game with an extension or something with javascript

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**Author:** ![Soleb244](https://avatars.discourse-cdn.com/v4/letter/s/aeb1de/32.png) [@Soleb244](https://forum.makecode.com/u/Soleb244)\
**Post date:** [October 29, 2026, 3:01am UTC](https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763/2 "2026-10-29T03:01:02Z")

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Well, in theory you can put both games in the same project and add some logic to run either the first one or the second one. It might be possible to send a link to the console that the player clicks on or something

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [October 29, 2026, 10:28pm UTC](https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763/3 "2026-10-29T22:28:43Z")

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@jwunderl has shown off a thing like this on stream before, but really that is very technical and unnecessary and involved (I think?) sending a command to GitHub through the websockets api. I also don’t remember which stream it was, so I can’t find it. Really my suggestion is to just do like @Soleb244 suggested, or maybe generate a QR code to the next game and show it on screen at the end of the first game.

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**Author:** ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)\
**Post date:** [October 29, 2026, 10:43pm UTC](https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763/4 "2026-10-29T22:43:44Z")

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> [@Extending javascript capabilities in github pages](https://forum.makecode.com/t/extending-javascript-capabilities-in-github-pages/44093):
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> Basically since we initially added github pages support, we’ve been able to extend what you can actually ‘do’ because running it in your own project / website means we can also let you run, well, any code you want. But docs on that are a little confusing so I started a lil repo sample you can use if you want to do so with your own project. A reminder on this; the custom js will only run on that github pages site, and won’t be testable or usable in makecode itself – in the editor, or share page,…

^ requires making it on github pages yes, not something able to do via just a share page

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37035_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [October 30, 2026, 2:03pm UTC](https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763/5 "2026-10-30T14:03:35Z")

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I second this, it would be a great feature

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [October 30, 2026, 8:43pm UTC](https://forum.makecode.com/t/makecode-games-unlock-launch-other-games/46763/6 "2026-10-30T20:43:39Z")

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[Extension to interact with the web in exported games](https://forum.makecode.com/t/extension-to-interact-with-the-web-in-exported-games/4262) hey have fun(I am addicted to reading forum posts)
