# MakeCode Kart

**URL:** <https://forum.makecode.com/t/makecode-kart/5787>\
**Category:** Collaboration\
**Tags:** art\
**Created:** [January 27, 2021, 4:09pm UTC](https://forum.makecode.com/t/makecode-kart/5787 "2021-01-27T16:09:21Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![isoffline](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/isoffline/32/8791_2.png) [@isoffline](https://forum.makecode.com/u/isoffline)\
**Post date:** [October 12, 2022, 12:53am UTC](https://forum.makecode.com/t/makecode-kart/5787/276 "2022-10-12T00:53:16Z")

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Me too lol

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [October 12, 2022, 12:57am UTC](https://forum.makecode.com/t/makecode-kart/5787/277 "2022-10-12T00:57:24Z")

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@TheGreenArtist you can make maps, but I plan on implementing a version using tilemaps (after mini game jam 4), and it will work through GitHub so people can contribute all at once instead of me having to import all the assets manually. Once I have the new version done (or in a workable beta version), I’ll send a GitHub link that you can import and send pull requests/make commits.

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [October 28, 2022, 1:21am UTC](https://forum.makecode.com/t/makecode-kart/5787/278 "2022-10-28T01:21:29Z")

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I’m gonna add me sooooo yea

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [October 28, 2022, 1:21am UTC](https://forum.makecode.com/t/makecode-kart/5787/279 "2022-10-28T01:21:42Z")

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[https://arcade](https://arcade)…com/#editor It is done enjoy

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [October 28, 2022, 1:26am UTC](https://forum.makecode.com/t/makecode-kart/5787/280 "2022-10-28T01:26:48Z")

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[https://arcade.makecode.com/#editor](https://arcade.makecode.com/#editor) Awesome Kirby game wip I make levels almost every day

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**Author:** ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)\
**Post date:** [October 28, 2022, 5:09pm UTC](https://forum.makecode.com/t/makecode-kart/5787/281 "2022-10-28T17:09:40Z")

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Uhhh… you just gave the link to the editor. You have to share the game in the top right corner.

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**Author:** ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)\
**Post date:** [October 28, 2022, 5:30pm UTC](https://forum.makecode.com/t/makecode-kart/5787/282 "2022-10-28T17:30:20Z")

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To be clear, the editor link just opens the editor for whatever project that person had last used. This means that you’ll see your game, but the `#editor` link doesn’t work for anyone else.

MakeCode team, would it be possible to add a hook to the forum editor to warn people when they try to post that specific link? It’s an easy mistake to make, especially since it seems to work when the user tests it themselves.

As a side note, please don’t advertise your games in random popular threads, it’s cleaner to just start a new thread. (Of course you’re free to link if it’s relevant, for example if it’s directly related to the thread topic.)

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [October 29, 2022, 2:46am UTC](https://forum.makecode.com/t/makecode-kart/5787/283 "2022-10-29T02:46:47Z")

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You should post this in its own discussion… And you gave the link to editor.

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [October 29, 2022, 2:49am UTC](https://forum.makecode.com/t/makecode-kart/5787/284 "2022-10-29T02:49:01Z")

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Added Myself! Name : JavaLocked! [https://arcade.makecode.com/S27631-00157-07947-26044](https://arcade.makecode.com/S27631-00157-07947-26044)

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [October 31, 2022, 5:35pm UTC](https://forum.makecode.com/t/makecode-kart/5787/285 "2022-10-31T17:35:47Z")

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Oh sorry

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [December 30, 2022, 6:04pm UTC](https://forum.makecode.com/t/makecode-kart/5787/286 "2022-12-30T18:04:09Z")

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Hey, just a quick question. Is this game still in development?

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [December 30, 2022, 6:15pm UTC](https://forum.makecode.com/t/makecode-kart/5787/287 "2022-12-30T18:15:53Z")

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Not currently, I will probably start work on a revamp sometime though! It will include a lot of cool features, and I’d like to release it when online multiplayer with every player having their own screens becomes a thing! (Assuming it will at some point!) As a racing game,.the most fun (imo) can be had in multiplayer, and without multiplayer the game seemed kind of boring… Nevertheless, even if multi-screen multiplayer never exists, I’ll probably make some sort of new version that is a collab and where anyone can submit their own tracks!

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [January 10, 2023, 12:59am UTC](https://forum.makecode.com/t/makecode-kart/5787/288 "2023-01-10T00:59:28Z")

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I will still use KWX’s engine for rendering the courses, but I came across [this YT video](https://youtu.be/ybLZyY655iY) that explains a mode 7 - style 3d coded into C++, and I made an Arcade project based on that video and it runs really well!

> **[mode7-3d-Arcade](https://arcade.makecode.com/76029-43649-43810-48920)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

It won’t do much on hardware as it isn’t optimized for hardware like KWX’s engine (and it doesn’t have sprites/objects), but it runs great on the simulator!

> **[mode7-3d-Arcade-Ceiling](https://arcade.makecode.com/22194-82974-08490-56416)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

It even can have a top easily!  
I just did this for fun, as a proof-of-concept!

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [January 11, 2023, 11:05pm UTC](https://forum.makecode.com/t/makecode-kart/5787/289 "2023-01-11T23:05:54Z")

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I made a blocks port with [my extension](https://forum.makecode.com/t/screen-effects-extension-development-q-a-feature-requests/16246), it doesn’t run as well because it is using functions, but it is entirely viewable in blocks which is cool, and it may show how to do something like this to non-typescript users (even if it doesn’t run on hardware lol).

> **[mode7-3d-Arcade-Ceiling-BLOCKS](https://arcade.makecode.com/54080-72411-62970-02429)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [January 17, 2023, 5:20pm UTC](https://forum.makecode.com/t/makecode-kart/5787/290 "2023-01-17T17:20:24Z")

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Maybe the Scroller engine or Use the rendering extension

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [January 18, 2023, 5:58pm UTC](https://forum.makecode.com/t/makecode-kart/5787/291 "2023-01-18T17:58:56Z")

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Man U are to good for makecode 😂

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**Author:** ![Windoman](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/windoman/32/10084_2.png) [@Windoman](https://forum.makecode.com/u/Windoman)\
**Post date:** [January 18, 2023, 6:02pm UTC](https://forum.makecode.com/t/makecode-kart/5787/292 "2023-01-18T18:02:36Z")

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GUYS IM BACK BUT NO MILK.

> Blockquote

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**Author:** ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)\
**Post date:** [January 20, 2023, 5:25pm UTC](https://forum.makecode.com/t/makecode-kart/5787/293 "2023-01-20T17:25:05Z")

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Welcome to MakeCode Arcade+, the exclusive version of the MakeCode Forums, where you can code and chat all at once. (CONCEPT IDEA, NOT OFFICIAL)

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**Author:** ![RoBo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robo/32/6253_2.png) [@RoBo](https://forum.makecode.com/u/RoBo)\
**Post date:** [January 26, 2023, 6:10pm UTC](https://forum.makecode.com/t/makecode-kart/5787/294 "2023-01-26T18:10:58Z")

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I honestly forgot y’all were still working on this lol

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [January 30, 2023, 5:56pm UTC](https://forum.makecode.com/t/makecode-kart/5787/295 "2023-01-30T17:56:26Z")

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Same I for thought

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