# MakeCode Kart

**URL:** <https://forum.makecode.com/t/makecode-kart/5787>\
**Category:** Collaboration\
**Tags:** art\
**Created:** [January 27, 2021, 4:09pm UTC](https://forum.makecode.com/t/makecode-kart/5787 "2021-01-27T16:09:21Z")\
**Posts on this page:** 1\
**Showing post:** 136

<div class="post-metadata">

**Author:** ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)\
**Post date:** [February 26, 2022, 2:23am UTC](https://forum.makecode.com/t/makecode-kart/5787/136 "2022-02-26T02:23:26Z")

</div>

Here’s my attempt at perspective corrected texture mapping. It’s a bit of a hack, but seems to work reasonably well on the emulator. (It would need a conversion to fixed-point math for running on hardware.)

> **[perspective texture](https://arcade.makecode.com/14837-44428-29900-24378)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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