# MakeCode Kart

**URL:** https://forum.makecode.com/t/makecode-kart/5787
**Category:** Collaboration
**Tags:** art
**Created:** [January 27, 2021, 4:09pm UTC](https://forum.makecode.com/t/makecode-kart/5787 "2021-01-27T16:09:21Z")
**Posts on this page:** 1
**Showing post:** 256

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### Author: ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)
#### Post date: [April 19, 2022, 11:49pm UTC](https://forum.makecode.com/t/makecode-kart/5787/256 "2022-04-19T23:49:18Z")

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3D terrain would need much more complex code to render, and I suspect it would likely be too slow without low-level support. The current code only supports a single textured ground plane, and it uses simplified math to speed things up in ways that are only valid for horizontal planes.

Adding a few untextured polygons would be possible, for example combining it with the renderer I used for [Space Rocks 3D](https://forum.makecode.com/t/space-rocks-3d/6334/70) and [Carrier 3D](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573), but general textured polygons would be a lot harder.

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