# Makecode memes

**URL:** <https://forum.makecode.com/t/makecode-memes/21457>\
**Category:** Show & Tell\
**Created:** [July 24, 2023, 9:28pm UTC](https://forum.makecode.com/t/makecode-memes/21457 "2023-07-24T21:28:16Z")\
**Posts on this page:** 20\
**Page:** 46

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**Author:** ![Rubberducky271](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rubberducky271/32/9685_2.png) [@Rubberducky271](https://forum.makecode.com/u/Rubberducky271)\
**Post date:** [June 27, 2025, 4:53am UTC](https://forum.makecode.com/t/makecode-memes/21457/931 "2025-06-27T04:53:44Z")

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Random, but does anyone know when the next game jam is?

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [June 27, 2025, 4:56am UTC](https://forum.makecode.com/t/makecode-memes/21457/932 "2025-06-27T04:56:11Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/4/8474444b2ff79701e62a52dac5fb0a667af15af9.jpeg)

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**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [June 27, 2025, 4:57am UTC](https://forum.makecode.com/t/makecode-memes/21457/933 "2025-06-27T04:57:26Z")

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uhhhh GOOD MORNIGB EVERYOBE JEBDJDNEJRJS

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 27, 2025, 4:57am UTC](https://forum.makecode.com/t/makecode-memes/21457/934 "2025-06-27T04:57:53Z")

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Last ones are diabolical  
I guess that includes me

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [June 27, 2025, 4:47pm UTC](https://forum.makecode.com/t/makecode-memes/21457/935 "2025-06-27T16:47:41Z")

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my grandmother literally sent me this today 😭

 ![17510061669051870539939651834971](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/c/0c66253de6a59e39b47bb545f3e69d9c71000f11.jpeg)

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**Author:** ![Seal\_dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/seal_dev/32/36520_2.png) [@Seal\_dev](https://forum.makecode.com/u/Seal_dev)\
**Post date:** [June 27, 2025, 5:31pm UTC](https://forum.makecode.com/t/makecode-memes/21457/936 "2025-06-27T17:31:47Z")

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october

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [June 27, 2025, 5:32pm UTC](https://forum.makecode.com/t/makecode-memes/21457/937 "2025-06-27T17:32:22Z")

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halloween i think

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**Author:** ![Rubberducky271](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rubberducky271/32/9685_2.png) [@Rubberducky271](https://forum.makecode.com/u/Rubberducky271)\
**Post date:** [June 27, 2025, 5:34pm UTC](https://forum.makecode.com/t/makecode-memes/21457/938 "2025-06-27T17:34:10Z")

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![Screenshot 2025-06-27 at 8.04.52 AM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/4/a4edcfcf6df420071c38af944cdc9521c83b7fde.jpeg)

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**Author:** ![BlobDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blobdev/32/25519_2.png) [@BlobDev](https://forum.makecode.com/u/BlobDev)\
**Post date:** [June 28, 2025, 12:48am UTC](https://forum.makecode.com/t/makecode-memes/21457/939 "2025-06-28T00:48:23Z")

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> [@Tutorial #1: Platformer Basics! pt.1](https://forum.makecode.com/t/tutorial-1-platformer-basics-pt-1/16060/3):
>
> ancient tutorial

 ![Untitled245_20250627163334](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/d/fdedd5111a871253beb6b7ebbb505f2d26c1d5b0.jpeg)

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [June 30, 2025, 5:16pm UTC](https://forum.makecode.com/t/makecode-memes/21457/940 "2025-06-30T17:16:00Z")

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👎  
I do not endorse these cannibalistic actions, it’s a true shame of what this world has become, I have lost all hope in humanity

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 30, 2025, 5:16pm UTC](https://forum.makecode.com/t/makecode-memes/21457/941 "2025-06-30T17:16:26Z")

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It better use the oldest language in its oldest form

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [June 30, 2025, 8:21pm UTC](https://forum.makecode.com/t/makecode-memes/21457/942 "2025-06-30T20:21:54Z")

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![9yys30](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/d/cde7f46380302519f2850fbc69e3e04614ee29f3.jpeg)  
It seems @goldtopaz has put me in this topic more times than I have, so I’ll be fixing that… 🙃

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [July 1, 2025, 4:38pm UTC](https://forum.makecode.com/t/makecode-memes/21457/943 "2025-07-01T16:38:36Z")

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Oh, you can treat numbers like Booleans?

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [July 1, 2025, 4:55pm UTC](https://forum.makecode.com/t/makecode-memes/21457/944 "2025-07-01T16:55:26Z")

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Yes. In typescript, anything that’s 0, undefined, NaN, etc is treated as “false” in IF statements. That’s why an undefined sprite will be treated as False in an IF block, which lets you check if it exists!

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [July 1, 2025, 7:50pm UTC](https://forum.makecode.com/t/makecode-memes/21457/945 "2025-07-01T19:50:47Z")

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> [@WoofWoof](#):
>
> which lets you check if it exists!

This should have been brought to my attention ages ago to prevent me from creating about thirty variables to check if something exists.

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [July 1, 2025, 9:09pm UTC](https://forum.makecode.com/t/makecode-memes/21457/946 "2025-07-01T21:09:48Z")

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Oof 😅 that’s gotta be annoying! I myself rarely run into this problem while coding… maybe because I rarely use many sprites? I use a lot of “for every sprite of kind…” loops, which avoids this issue entirely, or I use general state variables not solely for keeping track of sprites that also happen to prevent the issue.

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [July 1, 2025, 10:38pm UTC](https://forum.makecode.com/t/makecode-memes/21457/947 "2025-07-01T22:38:13Z")

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The one game that this happens most to uses lots of sprite wich all do different things individually, so for over half a year ive been getting around failed cast on null errors with “Presence” variables wich i only set to true while their related sprite is on screen. This is helpful to know and should help avoid my 500 variables issue from now on.

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [July 1, 2025, 10:39pm UTC](https://forum.makecode.com/t/makecode-memes/21457/948 "2025-07-01T22:39:07Z")

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for an even better check, i’d use @jwunderl’s arcade-sprite-utils which has a block that will tell you if a sprite is undefined/null or destroyed

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [July 2, 2025, 5:31pm UTC](https://forum.makecode.com/t/makecode-memes/21457/949 "2025-07-02T17:31:46Z")

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That is wonderful to know, i will probably get to using it post-haste.

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [July 7, 2025, 10:29pm UTC](https://forum.makecode.com/t/makecode-memes/21457/950 "2025-07-07T22:29:20Z")

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Makecoders when the mods take more than a 48 hour break from approving posts:

 ![IMG_9489](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/9/599733025802d4e26c7f22aa5dd1abc4de34a3f2.jpeg)

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