Making games with copilot

this is my first time seeing this topic.

How I found it
GOOD INFO ON MAKING GOOD GAMES WITH COPILOT

Whenever I make games with copilot, to make sure your idea is still in it, and to make no errors later on, I often start with questions. also, rather than being like “make me a 3D voxel engine NOW” I am more like “make a 3D ray tracer using this…” then later “make a 3D hitbox collider that slides like this: ‘… … …’. For example, ‘…’, ‘…’, ‘…’, ‘…’.” Also, try to make games with copilot that are in Javascript or python, because it makes copy/pasting easier. Often you should try to understand what it’s making for you, and try to tell it EVERYTHING that goes wrong. for example, “nothing was rendered” is not great. “nothing was rendered. I used console.log()'s in many places, and found that the ray tracing loop is never ending somehow. it does that at ray direction 7,91. Can you please fix it?” allows it to understanderstand the situation better.

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