# Mandelbrot viewer

**URL:** <https://forum.makecode.com/t/mandelbrot-viewer/143>\
**Category:** Arcade\
**Created:** [May 3, 2019, 5:06pm UTC](https://forum.makecode.com/t/mandelbrot-viewer/143 "2019-05-03T17:06:14Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![paul](https://avatars.discourse-cdn.com/v4/letter/p/bbe5ce/32.png) [@paul](https://forum.makecode.com/u/paul)\
**Post date:** [May 21, 2019, 1:26am UTC](https://forum.makecode.com/t/mandelbrot-viewer/143/20 "2019-05-21T01:26:34Z")

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> [@mmoskal](#):
>
> There is currently no way to use the FPU.

Well, no **easy** way 🙂

> [@Meowbit hardware floating point support, or "how I spent an entire weekend adding two numbers together"](https://forum.makecode.com/t/meowbit-hardware-floating-point-support-or-how-i-spent-an-entire-weekend-adding-two-numbers-together/194):
>
> So, the first thing I did upon discovering Makecode Arcade, was to throw together this Mandelbrot hack, just for fun: @frank_schmidt kindly ran it on real hardware (I did not have a Meowbit at the time - I now do!), and the result was that it was so slow that it was effectively unusable since Arcade is configured to always have Typescript use double-precision software-emulated floating point. @peli pointed out that there is a fixed-point library, declaring the Fx8 type, which makes real-numbe…

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