# MeatballDev Sneak Peaks

**URL:** <https://forum.makecode.com/t/meatballdev-sneak-peaks/24314>\
**Category:** Game Design\
**Tags:** game, make, extension, demo, art\
**Created:** [November 16, 2023, 9:20pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314 "2023-11-16T21:20:56Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [December 11, 2024, 7:12pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/41 "2024-12-11T19:12:59Z")

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Working on SFX  
 ![Screenshot 2024-12-11 2.10.57 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/0/3078b36072cc3310cf479cfe2ee95dc0dcc0eff8.png)

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [December 11, 2024, 8:36pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/42 "2024-12-11T20:36:46Z")

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Was supposed to be fire ejecting from the missile producing thrust but I couldn’t figure out how to position it properly so now there will be a 10 percent chance an attack fails and the enemy gets crippled slowing it down

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [December 16, 2024, 6:20pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/43 "2024-12-16T18:20:31Z")

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Finishing Up Submenus

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [December 16, 2024, 6:42pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/44 "2024-12-16T18:42:10Z")

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![ROADMAP](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/5/259862e76c0cd314bfaa136c4f69aabc3a163253.png)

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 16, 2025, 5:33pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/45 "2025-04-16T17:33:29Z")

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The 2.0 New horizon update will add over 50 new features, one of which is a frenzy where enemies spawn more often and you cant be damaged and get a 2x point multiplier,

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**Author:** ![Astro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astro/32/37187_2.png) [@Astro](https://forum.makecode.com/u/Astro)\
**Post date:** [April 16, 2025, 6:06pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/47 "2025-04-16T18:06:25Z")

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Well geez, I sure wish I could play it.  
(Also PLEASE optimize your assets)

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**Author:** ![Manballmeat](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/manballmeat/32/21528_2.png) [@Manballmeat](https://forum.makecode.com/u/Manballmeat)\
**Post date:** [April 17, 2025, 6:57pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/48 "2025-04-17T18:57:43Z")

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Oh my god that sound amazing when will it release

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<div class="post-metadata">

**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [April 21, 2025, 2:32pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/49 "2025-04-21T14:32:37Z")

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man i was waiting for that update

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 22, 2025, 6:45pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/50 "2025-04-22T18:45:27Z")

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here we go again

 ![Missile Battlegrounds 2.0](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/a/8a4a77909d4f29c46b901387e162dcc8fffbdb16.jpeg)

* * *

# Missile Battlegrounds 2.0 : New Horizons

## Coming in July

* * *

lemme yap

> **Update Details**
>
> ![Teaser](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/7/078ac67adce651fa7489ac79ff92d029ebea79f4.gif)
> 
> **Introduction**  
> I thank everyone for being patient, I have been working long and hard on this update (slacking off), I have been putting my blood sweat and tears into this update and I am proud to present the announcement of 2.0 New Horizons. My update planned to not only crush Operius and Solaris but rival TMF and the other top dogs of Makecode  
> **What To Expect**  
> New Horizons is planned to Completely Remake the Game and Artstyle and add over 50 new game changing features, i will list what is confirmed, delayed, and canceled
> 
> - Boss Fight Revamp (Confirmed)
> - Mothership (Confirmed)
> - Followers (Delayed)
> - Vendor (Delayed)
> - Modular Upgrade System (Delayed)
> - Economy Revamp (Delayed)
> - Variety Enemies (Confirmed)
> - Sectors (Confirmed)
> - Quests (Delayed)
> 
> **Update Overview**  
> This overall will be the usual best update yet yada yada yada but I really hope that everyone enjoys it and I will be open to feedback before i end the final development break in 1 week marking the final stretch until 2.0, thank you for you support
> 
> **Next Major Update**
> 
> > **2.2.1**
> >
> > ![Missile Battlegrounds Project Beacon](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/4/d40525dd75e7b264014c262b06605f83971ab592.jpeg)  
> > I will be making missile battlegrounds more than just a space shooter, I will make an immersive game that will truly use the potential of the missile battlegrounds.

Solaris and Operius is cooked

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [April 22, 2025, 8:28pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/51 "2025-04-22T20:28:30Z")

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Cool! I have one favor to ask though… Could you show any gameplay at all? Even a screenshot or something. Anything so I know your actually making something and aren’t just trying to get attention.

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 23, 2025, 3:45pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/52 "2025-04-23T15:45:00Z")

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development on most features are not complete yet or have not started

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<div class="post-metadata">

**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [April 23, 2025, 8:10pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/53 "2025-04-23T20:10:27Z")

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Can you show us what you _currently_ have? It’s been hard to keep faith in your project after so many delays, and I think all we want is just some current game play, so we can at least get a look of how the project will shift during the months coming towards July? It’s really suspicious that all we have been getting is AI images and not any game play! (Not trying to hate, mostly curious!)

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 24, 2025, 4:46pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/54 "2025-04-24T16:46:35Z")

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I’m calling it, 2 part update

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [April 24, 2025, 7:44pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/56 "2025-04-24T19:44:50Z")

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And I’m the one who doesn’t show enough gameplay…

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<div class="post-metadata">

**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [April 25, 2025, 4:29am UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/57 "2025-04-25T04:29:36Z")

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I really hope your not over hyping this cause this actually sounds crazy. But if you are over hyping this, I will be mad.

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 25, 2025, 9:31pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/58 "2025-04-25T21:31:05Z")

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I am pushing for a release THIS WEEK

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<div class="post-metadata">

**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [April 26, 2025, 3:38pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/59 "2025-04-26T15:38:14Z")

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ngl I really thought you meant July 2027 for the funnys.  
**YOU BETTER NOT HAVE BEEN OVER HYPING THIS OR I WILL** -

```auto
automatically censored by system

```

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 30, 2025, 2:22pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/60 "2025-04-30T14:22:50Z")

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imma yap

the version of missile battlegrounds that will be sent to the moon will be a special version designed to be played by aliens

- Pictograms instead of English
- Simpler Gameplay
- Tutorial
- A few features that will only ever be seen on moon edition

I will not only put mbg on the moon  
Alongside mbg the [Payload](https://en.wikipedia.org/wiki/Payload) will be carrying

- Dissembled Console
- Dash 10 (Instructions)
- More open for suggestions

**How to Play**  
go to the moon and get the copy lol, i aint releasing it on makecode

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 30, 2025, 2:24pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/61 "2025-04-30T14:24:31Z")

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**Launch Profile**  
Launch Site: [LC-39A at Cape Canaveral, Florida](https://en.wikipedia.org/wiki/Kennedy_Space_Center_Launch_Complex_39A)  
Destination: [The Moon](https://en.wikipedia.org/wiki/Moon)  
Launch Vehicle: [Falcon Heavy](https://en.wikipedia.org/wiki/Falcon_Heavy)  
Lander: Griffin Lander  
Companies Involved: NASA, SpaceX, Astrobotics

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<div class="post-metadata">

**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/37117_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [April 30, 2025, 2:24pm UTC](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314/62 "2025-04-30T14:24:46Z")

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I remade a sprite!  
Release Version: Project Beacon

 ![Screenshot 2025-04-29 4.59.51 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/d/4d712f39010a5b7b873e9469d70a447081c242db.png)  
Before

 ![Screenshot 2025-04-29 5.00.17 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/f/3fe7fc190aed601639cca181cb3f8aedfd3062ca.png)  
After

[Previous page](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314.md?page=2)

[Next page](https://forum.makecode.com/t/meatballdev-sneak-peaks/24314.md?page=4)
