# Mega-elastic collisions

**URL:** <https://forum.makecode.com/t/mega-elastic-collisions/815>\
**Category:** Arcade\
**Created:** [November 25, 2019, 2:15pm UTC](https://forum.makecode.com/t/mega-elastic-collisions/815 "2019-11-25T14:15:07Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![kjw](https://avatars.discourse-cdn.com/v4/letter/k/e79b87/32.png) [@kjw](https://forum.makecode.com/u/kjw)\
**Post date:** [November 26, 2019, 12:31am UTC](https://forum.makecode.com/t/mega-elastic-collisions/815/3 "2019-11-26T00:31:47Z")

</div>

FYI, I just set three other sprites in a minimal program to `vx` of 0.17, 0.18 and 0.19. The sprite with velocity 0.17 doesn’t move most of the time, 0.18 goes at about a 1/5 of the speed of 0.19 in the simulator.

See [https://makecode.com/\_iaTaDhH8Ah28](https://makecode.com/_iaTaDhH8Ah28) for checking different low velocities. Works well with [https://www.youtube.com/watch?v=Y4QbJRAWvRU](https://www.youtube.com/watch?v=Y4QbJRAWvRU) playing in the background.

---

_[View the full topic](https://forum.makecode.com/t/mega-elastic-collisions/815)._
