# Microbit Platformer

**URL:** <https://forum.makecode.com/t/microbit-platformer/33039>\
**Category:** micro:bit\
**Created:** [January 8, 2025, 7:41pm UTC](https://forum.makecode.com/t/microbit-platformer/33039 "2025-01-08T19:41:08Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![idk5674](https://avatars.discourse-cdn.com/v4/letter/i/ecae2f/32.png) [@idk5674](https://forum.makecode.com/u/idk5674)\
**Post date:** [January 8, 2025, 7:41pm UTC](https://forum.makecode.com/t/microbit-platformer/33039/1 "2025-01-08T19:41:08Z")

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> **[Platformer 15 Levels](https://makecode.microbit.org/S55573-89689-74339-52381)**
>
> Made with ❤️ in Microsoft MakeCode for micro:bit.

controls:  
a to jump  
b to move forward  
a+b to move backwards

Known bugs:  
If you spam A you will keep jumping(idk how to fix)

At 25 likes i will make a level maker

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**Author:** ![idk5674](https://avatars.discourse-cdn.com/v4/letter/i/ecae2f/32.png) [@idk5674](https://forum.makecode.com/u/idk5674)\
**Post date:** [January 8, 2025, 9:36pm UTC](https://forum.makecode.com/t/microbit-platformer/33039/2 "2025-01-08T21:36:09Z")

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Also there is a bug where your character will sometimes not appear. If this happens just jump or move and it will fix itself(i would recommend jumping bc is you just move forward you might fall).

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**Author:** ![Justasmallcoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/justasmallcoder/32/24428_2.png) [@Justasmallcoder](https://forum.makecode.com/u/Justasmallcoder)\
**Post date:** [January 8, 2025, 9:50pm UTC](https://forum.makecode.com/t/microbit-platformer/33039/3 "2025-01-08T21:50:34Z")

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Is there any way to make the code that runs the jumping action be moved to the “If ‘jumping’ ≠ 1 then” instead of being separate? I’m not too experienced with Micro:Bit coding…

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**Author:** ![idk5674](https://avatars.discourse-cdn.com/v4/letter/i/ecae2f/32.png) [@idk5674](https://forum.makecode.com/u/idk5674)\
**Post date:** [January 8, 2025, 10:34pm UTC](https://forum.makecode.com/t/microbit-platformer/33039/4 "2025-01-08T22:34:21Z")

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I mean you could move it there but idk if that will break the gravity script witch also checks if for jumping ≠ 1

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**Author:** ![BloonsFan3](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bloonsfan3/32/16226_2.png) [@BloonsFan3](https://forum.makecode.com/u/BloonsFan3)\
**Post date:** [January 8, 2025, 10:35pm UTC](https://forum.makecode.com/t/microbit-platformer/33039/5 "2025-01-08T22:35:26Z")

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> [@idk5674](#):
>
> [https://makecode.microbit.org/S55573-89689-74339-52381](https://makecode.microbit.org/S55573-89689-74339-52381)

cool!

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**Author:** ![Justasmallcoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/justasmallcoder/32/24428_2.png) [@Justasmallcoder](https://forum.makecode.com/u/Justasmallcoder)\
**Post date:** [January 8, 2025, 11:45pm UTC](https://forum.makecode.com/t/microbit-platformer/33039/6 "2025-01-08T23:45:45Z")

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I couldn’t really find a why to help this… Sorry.

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**Author:** ![BINARIUS\_X](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/binarius_x/32/29055_2.png) [@BINARIUS\_X](https://forum.makecode.com/u/BINARIUS_X)\
**Post date:** [April 29, 2026, 12:19am UTC](https://forum.makecode.com/t/microbit-platformer/33039/7 "2026-04-29T00:19:30Z")

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[https://makecode.microbit.org/\_Vsd1YHLp9Te7](https://makecode.microbit.org/_Vsd1YHLp9Te7)

It’s a platformer with working multiplayer, even on physical devices. Freely explorable map.

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**Author:** ![Claimy17](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/claimy17/32/32581_2.png) [@Claimy17](https://forum.makecode.com/u/Claimy17)\
**Post date:** [June 8, 2026, 5:18pm UTC](https://forum.makecode.com/t/microbit-platformer/33039/8 "2026-06-08T17:18:20Z")

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OH WOW, that’s very good 😉
