# Microcraft - A Microsoft Minecraft

**URL:** <https://forum.makecode.com/t/microcraft-a-microsoft-minecraft/44919>\
**Category:** Show & Tell\
**Created:** [July 13, 2026, 5:15pm UTC](https://forum.makecode.com/t/microcraft-a-microsoft-minecraft/44919 "2026-07-13T17:15:30Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![GoObErsandwichdude64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goobersandwichdude64/32/34178_2.png) [@GoObErsandwichdude64](https://forum.makecode.com/u/GoObErsandwichdude64)\
**Post date:** [July 14, 2026, 6:27pm UTC](https://forum.makecode.com/t/microcraft-a-microsoft-minecraft/44919/6 "2026-07-14T18:27:44Z")

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you should use

> [@U3D Engine - Walls, Floors, Pillars, Textures, and More!](https://forum.makecode.com/t/u3d-engine-walls-floors-pillars-textures-and-more/44656#p-193525-u3d-a-3d-voxel-heightmap-engine-for-makecode-arcade-1):
>
> U3D: a 3D voxel heightmap engine for MakeCode Arcade U3D is a raycasting engine that renders a 3D world from a heightmap and colormap image pair, with tilemap-based textured walls on top. It runs as an extension. What it does: Heightmap terrain with vertical scale and smooth camera stepping DDA raycaster with perspective-correct wall texturing, distance shading, and a lava/floor texture layer Billboard sprites with bob, velocity, bounce, scale, animations, and pathfinding to …

it may work for placing

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