# Mike's Journey Concept (Placeholder name)

**URL:** https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857
**Category:** Help
**Created:** [July 9, 2026, 11:21pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857 "2026-07-09T23:21:17Z")
**Posts on this page:** 14
**Page:** 1

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### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 9, 2026, 11:21pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/1 "2026-07-09T23:21:17Z")

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> **[Mike's Journey Concept (Placeholder name](https://arcade.makecode.com/S32726-93438-00072-79199)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Guys. Here is my demo. Keep in mind to dash, you can only stay still to dash (you can’t move left or right). This is the just the first level. Who wants to help:

_Poll ([view on site](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/1))_

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### Author: ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)
#### Post date: [July 10, 2026, 3:44pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/2 "2026-07-10T15:44:11Z")

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For my suggestions:

-Make it so groundpounding doesn’t stop when you hit a block that you break. (This would be SO satisfying)  
-Please make it so groundpounding is done with down + B, as its really easy to accidentally groundpound into a hole (especially on mobile)  
-Why can you only dash while standing still? I think thats kind of dumb.

I’m willing to help with level design or the moveset if you’re interested.

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### Author: ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)
#### Post date: [July 10, 2026, 3:48pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/3 "2026-07-10T15:48:41Z")

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This is quite a nice move set! I think the dash is a little fast though.

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### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 10, 2026, 3:50pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/4 "2026-07-10T15:50:29Z")

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My only nitpick is dashing is wayy to op and if you jump facing right it turns you left which means you need to move right a little bit and then stop pressing right and then dash which is really hard to do on mobile

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### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 10, 2026, 3:50pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/5 "2026-07-10T15:50:33Z")

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I could help with a little bit of the code but I’m stuck on mobile so I can’t do much

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### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 10, 2026, 4:02pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/6 "2026-07-10T16:02:57Z")

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Do you like the moveset, I will add more outline!  
For your first suggestion,  
this was my first thought, but I need help.  
For your third suggestion,  
When I tried to make the player not move with buttons while dashing, apparently it won’t move. So now if you press the L/R buttons, the vx will be to 0, so it cancels the dash.

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### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 10, 2026, 4:03pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/7 "2026-07-10T16:03:04Z")

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TBH, I don’t feel like I need to put dash in so:

_Poll ([view on site](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/7))_

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### Author: ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)
#### Post date: [July 11, 2026, 2:05am UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/8 "2026-07-11T02:05:39Z")

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> [@LazerTag2](#):
>
> When I tried to make the player not move with buttons while dashing, apparently it won’t move. So now if you press the L/R buttons, the vx will be to 0, so it cancels the dash.

This isnt exactly clear but i think you had the dash velocity canceled by the player movement. Just set your player’s move speed to 0 before the dash and set it back after they land/a certain ammount of time.

> [@LazerTag2](#):
>
> this was my first thought, but I need help.

Make it so if you hit a destroyable while groundpounding, it destroys the block and puts you back to your groundpounding state (set the players fall speed again)

I have a couple of unfinished platformer engines you could take a look at.

> **[Bogilu GBC-Engine Demo](https://arcade.makecode.com/73128-48171-65170-92352)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

/\This one has a dash

For this next one i somewhy couldn’t get a share link, it would keep throwing errors. Do mind it’s quite old.

 ![arcade-Bogilu-B-Engine-test](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/5/8552628c09d4f76d399f78dc0bb118cc1b419ede.png)

/\ This one has a groundpound working like how i described it

Feel free to ~~steal~~ take inspiration from the code.

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<div class="post-metadata">

### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 11, 2026, 2:24am UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/9 "2026-07-11T02:24:10Z")

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If I keep it though, I will definitely give it a rework.

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### Author: ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)
#### Post date: [July 11, 2026, 2:24am UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/10 "2026-07-11T02:24:13Z")

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Did Hoplings inspire you?

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### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 11, 2026, 6:04pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/11 "2026-07-11T18:04:21Z")

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Yeah, kind of.

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### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 11, 2026, 8:49pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/12 "2026-07-11T20:49:11Z")

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> [@Bilangus](#):
>
> Make it so if you hit a destroyable while groundpounding, it destroys the block and puts you back to your groundpounding state (set the players fall speed again)

The thing is:

First: The direction of the ground pound is changing for some reason.

Finally: After I destroy **2 blocks** it continues to break them, but the state of the player goes back to it standing.

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<div class="post-metadata">

### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 14, 2026, 3:35am UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/13 "2026-07-14T03:35:26Z")

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> **[Mike's Journey Concept (Placeholder name](https://arcade.makecode.com/S32726-93438-00072-79199)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I have fixed dash and a few animations. I just started on making level changing, keep in mind I will probably change the first level, to make it a bit easier, and maybe nerf the dash.

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<div class="post-metadata">

### Author: ![LazerTag2](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lazertag2/32/32715_2.png) [@LazerTag2](https://forum.makecode.com/u/LazerTag2)
#### Post date: [July 31, 2026, 7:14pm UTC](https://forum.makecode.com/t/mikes-journey-concept-placeholder-name/44857/14 "2026-07-31T19:14:40Z")

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Guys, I just wanted to say I’m taking a break from this project.
