# Minecraft using raycasting

**URL:** <https://forum.makecode.com/t/minecraft-using-raycasting/36464>\
**Category:** Help\
**Created:** [May 7, 2025, 6:56pm UTC](https://forum.makecode.com/t/minecraft-using-raycasting/36464 "2025-05-07T18:56:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [May 7, 2025, 10:15pm UTC](https://forum.makecode.com/t/minecraft-using-raycasting/36464/2 "2025-05-07T22:15:43Z")

</div>

Yes it would be possible it would just be really hard. @DA_PRO_PLAYZ made something kinda like that

> [@Raycasting 3D render -- Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/291):
>
> hi, I am also using this extension in my Minecraft game. I am trying to make grass blocks randomly generate on world creation, but whenever I add the walls, the texture gets removed. can someone please help me make this work in 3d?
> 
> [https://arcade.makecode.com/S26571-51075-46023-73666](https://arcade.makecode.com/S26571-51075-46023-73666)

---

_[View the full topic](https://forum.makecode.com/t/minecraft-using-raycasting/36464)._
