# Mini Tank Game

**URL:** <https://forum.makecode.com/t/mini-tank-game/42574>\
**Category:** Show & Tell\
**Created:** [March 8, 2026, 6:21pm UTC](https://forum.makecode.com/t/mini-tank-game/42574 "2026-03-08T18:21:14Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![AdamTaylor](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adamtaylor/32/29864_2.png) [@AdamTaylor](https://forum.makecode.com/u/AdamTaylor)\
**Post date:** [March 8, 2026, 6:21pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/1 "2026-03-08T18:21:14Z")

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Hi everyone, I’m new to making games & have finished my first one, it’s a very simple tank themed arena/ maze shooter. I figured I’d share it on here in case anyone was interested in playing it/ downloading it (plus it will enable me to draw a line under it and move on to the next thing). Any feedback or ideas would be gratefully received. I’m also hoping I’ve put this in the right place, I’ve never posted on a forum before so am not really sure of the correct procedure/ etiquette!

> **[Steel Commander](https://arcade.makecode.com/33642-83903-21117-15258)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![AdamTaylor](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adamtaylor/32/29864_2.png) [@AdamTaylor](https://forum.makecode.com/u/AdamTaylor)\
**Post date:** [March 9, 2026, 1:50am UTC](https://forum.makecode.com/t/mini-tank-game/42574/2 "2026-03-09T01:50:32Z")

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Just noticed/ fixed a small bug where the countdown would reset if you pressed fire during the countdown sequence.

> **[Steel Commander](https://arcade.makecode.com/99749-23357-32107-95202)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)\
**Post date:** [March 9, 2026, 1:53am UTC](https://forum.makecode.com/t/mini-tank-game/42574/3 "2026-03-09T01:53:26Z")

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Welcome to the MakeCode forums @AdamTaylor! I love the art in the game!

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**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 9, 2026, 2:11am UTC](https://forum.makecode.com/t/mini-tank-game/42574/4 "2026-03-09T02:11:04Z")

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> [@AdamTaylor](#):
>
> [https://arcade.makecode.com/33642-83903-21117-15258](https://arcade.makecode.com/33642-83903-21117-15258)

Welcome! Nice game!

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [March 9, 2026, 2:11am UTC](https://forum.makecode.com/t/mini-tank-game/42574/5 "2026-03-09T02:11:59Z")

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great game!

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**Author:** ![Coderadventurer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/coderadventurer/32/24824_2.png) [@Coderadventurer](https://forum.makecode.com/u/Coderadventurer)\
**Post date:** [March 9, 2026, 3:39pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/6 "2026-03-09T15:39:12Z")

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I got a little carried away with the pixel art style and made 3 more levels:

 ![Screenshot 2026-03-09 202011](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/6/6691deef07fd666aec79b3706093c88ec598f597.png)

 ![Screenshot 2026-03-09 202053](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/b/8bb385b195ad32eceea295dada3dd6b391a5503f.png)

 ![Screenshot 2026-03-09 202032](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/9/e9187fd04c4485c7ffa5a67ab1896f65d05fd27d.png)

just a little carried away. I thought it suited the game style nicely.

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**Author:** ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)\
**Post date:** [March 9, 2026, 11:45pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/7 "2026-03-09T23:45:14Z")

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They’re great level designs!!!

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [March 9, 2026, 11:45pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/8 "2026-03-09T23:45:43Z")

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nice like it!

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**Author:** ![AdamTaylor](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adamtaylor/32/29864_2.png) [@AdamTaylor](https://forum.makecode.com/u/AdamTaylor)\
**Post date:** [March 9, 2026, 11:50pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/9 "2026-03-09T23:50:40Z")

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They’re awesome! At some point I’ll probably revisit this project and have a go at making something a bit different that breaks outside of the confines of the single screen format. I’d initially tried to make it fairly light so it’d fit onto the kitronik arcade handheld device I picked up, but after adding in a splash screen and instruction page I ended up way over the rom limit for that anyway so there’s no reason to keep it small anymore. Maybe something like Berzerk where leaving the map top/bottom/left/right moves you to another randomly generated map. I’d probably need to rethink the enemy ‘AI’ as the maze format helped to control the flow of enemies and stop them clustering all in one spot (although they still start to form an orderly queue after a while) - would be fun to have another objective like enemies keep spawning until you discover and destroy the ‘base’ on each level. Thank you for sending these!

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [March 10, 2026, 8:36pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/10 "2026-03-10T20:36:35Z")

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This game is super polished over all. And the art is great!

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**Author:** ![Coderadventurer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/coderadventurer/32/24824_2.png) [@Coderadventurer](https://forum.makecode.com/u/Coderadventurer)\
**Post date:** [March 11, 2026, 8:16pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/11 "2026-03-11T20:16:42Z")

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Boom landmines!

> **[Steel Commander](https://arcade.makecode.com/S66030-38275-04090-07518)**
>
> Its Steel Commander but I added landmines to make things more strategic I guess, you can only collect said landmines through ammo crates not the count down.

Have fun!

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**Author:** ![AdamTaylor](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adamtaylor/32/29864_2.png) [@AdamTaylor](https://forum.makecode.com/u/AdamTaylor)\
**Post date:** [March 12, 2026, 2:10am UTC](https://forum.makecode.com/t/mini-tank-game/42574/12 "2026-03-12T02:10:31Z")

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Oh wow, I love that mechanic, it’s brilliant! I’ve squeezed in a little number HUD on the right hand side of the ammo bar so you can keep track of how many mines you have!

> **[Steel Commander](https://arcade.makecode.com/11340-99304-66158-25044)**
>
> Its Steel Commander but I added landmines to make things more strategic I guess, you can only collect said landmines through ammo crates not the count down.

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**Author:** ![FR3KL3DSTRAWB3RRY12](https://avatars.discourse-cdn.com/v4/letter/f/b4bc9f/32.png) [@FR3KL3DSTRAWB3RRY12](https://forum.makecode.com/u/FR3KL3DSTRAWB3RRY12)\
**Post date:** [March 24, 2026, 7:49pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/13 "2026-03-24T19:49:44Z")

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Overall though, It’s a really great game!

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**Author:** ![FR3KL3DSTRAWB3RRY12](https://avatars.discourse-cdn.com/v4/letter/f/b4bc9f/32.png) [@FR3KL3DSTRAWB3RRY12](https://forum.makecode.com/u/FR3KL3DSTRAWB3RRY12)\
**Post date:** [March 24, 2026, 7:49pm UTC](https://forum.makecode.com/t/mini-tank-game/42574/14 "2026-03-24T19:49:47Z")

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Someone should add different guns like in awesome tanks 2.
