# Missile Battlegrounds Updates

**URL:** https://forum.makecode.com/t/missile-battlegrounds-updates/24589
**Category:** Show & Tell
**Tags:** music, make, art, extension, game
**Created:** [November 28, 2023, 6:14pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589 "2023-11-28T18:14:24Z")
**Posts on this page:** 20
**Page:** 2

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:34pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/21 "2024-10-01T17:34:16Z")

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> [@ChimbroDaPro](#):
>
> the misconceptions surrounding the financial aspects of MBG. The claims regarding potential revenue or profitability are misleading.

Those were jokes

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:34pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/22 "2024-10-01T17:34:40Z")

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> [@ChimbroDaPro](#):
>
> This might lead to frustration or even disengagement from the game, as fans may feel that they can’t have a discussion without Missile Battlegrounds suddenly appearing like a pop-up.

Actively Being Discussed

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:34pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/23 "2024-10-01T17:34:55Z")

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> [@ChimbroDaPro](#):
>
> What are these rumours? I don’t think it’s possible to have a rumour on an online platform. Every post is public, so rumours or whispers of your game is impossible.

False Events, Me not Listening, Etc  
I misworded it, more like false claims

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:35pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/24 "2024-10-01T17:35:24Z")

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> [@ChimbroDaPro](#):
>
> Missile Battlegrounds is a Galga remake

Would that make Operius a Galaga Remake

And Also

> **[Shoot 'em up |](https://en.wikipedia.org/wiki/Shoot_%27em_up#Fixed_shooters)**
>
> Multidirectional shooters allow 360-degree movement where the protagonist may rotate and move in any direction such as Asteroids (1979) and Mad Planets (1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called twin-stick shooters. One of the first games to popularize twin-stick controls was Robotron: 2084 (1982).

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:35pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/25 "2024-10-01T17:35:39Z")

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> [@ChimbroDaPro](#):
>
> > [@MeatballDev](#):
> >
> > Every game has its haters and most ignore them, but I use everything said about this amazing game as a stepping stone towards an enjoyable game

I was Talking about haters

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:35pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/26 "2024-10-01T17:35:56Z")

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> [@ChimbroDaPro](#):
>
> We are not loyal fans waiting on our PC’s everyday for an MBG Update.

I dont expect that, and some people can be loyal fans, but that does not mean just waiting for an update

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:36pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/27 "2024-10-01T17:36:58Z")

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> [@ChimbroDaPro](#):
>
> please don’t see this as a hate message.

I dont, But i will correct false criticism

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:37pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/28 "2024-10-01T17:37:04Z")

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> [@ChimbroDaPro](#):
>
> deter

Sounds Like My dogs Name  
(Now I’m just trying to find something to point out)

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:37pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/29 "2024-10-01T17:37:09Z")

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> [@ChimbroDaPro](#):
>
> isn’t designed for commercial success

I dont plan to profit off of MBG

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 1, 2024, 5:54pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/30 "2024-10-01T17:54:29Z")

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> [@ChimbroDaPro](#):
>
> Consequently, no matter how innovative or engaging the concept may be, the final product is likely to fall short of industry standards.

1. I am an ambitious person, NOTHING is impossible
2. Games like TMF would not fall short of industry standards

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### Author: ![RazerTG](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/razertg/32/16699_2.png) [@RazerTG](https://forum.makecode.com/u/RazerTG)
#### Post date: [October 1, 2024, 6:23pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/31 "2024-10-01T18:23:25Z")

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I have something to add. @MeatballDev , there have been numerous times where you’ll say you’re doing something like how you were advertising mbg 2 on here but it wasn’t even makecode, it was unity, so people ask you why you’re talking about a unity game and then you cancel the project because it’s “hate”. That makes me so unbelievably upset, I can’t even explain it. You’ve been labeling everything as “hate” or “false rumors” every time people are trying to help you, and don’t even say it’s because “you’re protective”. That’s not a very good excuse as to why you’re stopping every project you start and blaming it on the people.

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### Author: ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)
#### Post date: [October 1, 2024, 6:49pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/32 "2024-10-01T18:49:27Z")

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Technically it would, Industry games require a large list of things that MakeCode things can’t sustain. Maybe some day in the future!

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### Author: ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)
#### Post date: [October 1, 2024, 7:07pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/33 "2024-10-01T19:07:31Z")

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10 posts?! You could have just made that 1 big post… but anyway, overall I’m not going to go back and forth on this, you can interpret what I said however you want.

But I HAVE to reply to just one or two:

> [@MeatballDev](#):
>
> - I am an ambitious person, NOTHING is impossible
> - Games like TMF would not fall short of industry standards

It’s good to be ambitious, but MakeCode is a game engine that allows you to adapt to real life game engines by putting you in sort of a “playground”. It is open source. The true strengths you atttain are from later down the road, when you use the skills you’ve learned here and expand it to the real world. TMF3 is a pretty nice game, yes, but it has its limits. If it were industrial, the game would be **MUCH, MUCH, MUCH BETTER**. But it’s not. TMF3 breaks the rules of what you see in MakeCode, but it”s still insignificant compared to the scale of international masterpieces as of late. I’m not saying it can’t happen, it’s just too early.

> [@MeatballDev](#):
>
> I dont plan to profit off of MBG

That’s fine 🙃. Just don’t spam it all over the forums next time, okay? 😇

> [@MeatballDev](#):
>
> Would that make Operius a Galaga Remake

I never denied it wasn’t, its artwork is what makes Operius more unique. Missile Battlegrounds needs a unique aspect too! Right now it’s pretty much just that one skillmap tutorial, which is… not very unique.

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### Author: ![Mega0star01](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mega0star01/32/14784_2.png) [@Mega0star01](https://forum.makecode.com/u/Mega0star01)
#### Post date: [October 1, 2024, 7:53pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/34 "2024-10-01T19:53:36Z")

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bruh, could you please just do a single reply???

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### Author: ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)
#### Post date: [October 1, 2024, 8:56pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/35 "2024-10-01T20:56:18Z")

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Ok reading all of these comments I think as a community we should probably take a step back and cooling and down because this is getting really heated right now and I don’t want the thread to be closed down because of this, just remember at the end of the day everyone’s human just please calm down everyone

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [October 1, 2024, 8:56pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/36 "2024-10-01T20:56:37Z")

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> [@MeatballDev](#):
>
> I am an ambitious person, NOTHING is impossible

POV: me before sinking hours and hours into a game before realising how abysmally I scoped the project, how little time I have to work on it and how I’m only like 30% done 🫠

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### Author: ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)
#### Post date: [October 1, 2024, 10:48pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/37 "2024-10-01T22:48:40Z")

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ONE POST.

USE ONE. POST

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### Author: ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)
#### Post date: [October 2, 2024, 10:01pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/38 "2024-10-02T22:01:23Z")

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Alright, I think we need a little break from this thread… it wouldn’t be nice for @MeatballDev for one of his threads to get taken down, so let’s take it down a notch, alright?

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### Author: ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)
#### Post date: [October 3, 2024, 2:40am UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/39 "2024-10-03T02:40:22Z")

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I’ve been looking around @MeatballDev’s posts for a while but I think it’s time for everyone to calm down. First of all, I apologize, @MeatballDev, for criticizing your game, which may have been a little more than intended. There is a problem though… don’t attempt to benefit off of other people and their problems. @Archer_Bright is VERY lucky to still be alive, and when you advertised your game using their cancer it sounded like you were being manipulative. @ChimbroDaPro put’s this really well…

> [@ChimbroDaPro](#):
>
> Cancer for clicks

TLDR, I’m sorry, @MeatballDev. The harsh feelings sent to you were too much, I hope you’ll be okay. Thank you all for reading, and let’s move on from this discussion from now on.

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### Author: ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)
#### Post date: [October 10, 2024, 5:50pm UTC](https://forum.makecode.com/t/missile-battlegrounds-updates/24589/40 "2024-10-10T17:50:24Z")

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@DangerNoodle, Thanks for the Feedback, I just want to set a few things straight, No need to apologize, most Criticism is Valid and Constructive, But some of them are Vague and False such as Missile Battlegrounds being a Galaga Ripoff/Clone, I have recently played Galaga and saw few similarities, While I admit that the art style is very similar you can not call us a clone based on a few perspectives but instead, the bigger picture.

> [@ChimbroDaPro](#):
>
> - Cancer for clicks
> - Taking code without permission (Operius menu)
> - Unity discussed in MakeCode forum

- I was very vague on that and I completely understand that
- I did get permission from Operius

> [@Operius (Remade)](https://forum.makecode.com/t/operius-remade/28202/19):
>
> also yea u can

- The reason I did discuss it is because it is a sequal to a MAKECODE game

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