Missile Battlegrounds Updates

I appreciate your passion for Missile Battlegrounds and the effort you’ve put into the new update, but I think it’s important to address a few things I’ve noticed personally leading to the negative reaction to the game.

Before we start…

What are these rumours? I don’t think it’s possible to have a rumour on an online platform. Every post is public, so rumours or whispers of your game is impossible.

1. Promotion

While I commend your dedication to enhancing the game and ensuring it reaches a wider audience, I believe it’s important to consider how the constant promotion can impact the community’s perception on the game. Many players might feel overwhelmed by the ongoing marketing efforts, which can inadvertently overshadow other topics.

This might lead to frustration or even disengagement from the game, as fans may feel that they can’t have a discussion without Missile Battlegrounds suddenly appearing like a pop-up.

It’s crucial to strike a balance between promoting the game and actually just relaxing with the community! You seem to only appear when Missile Battlegrounds is randomly mentioned or you want to advertise something. Being relatable is key. I’ll get back to this later.

Others:

2. False Statements

While ‘Missile Battlegrounds’ is being developed on a MakeCode, the core issue lies in the limitations of the game engine itself, rather than the audience it aims to engage. This engine, designed primarily for educational use, lacks the robustness and features required for creating a high-quality, long-lasting official game. Consequently, no matter how innovative or engaging the concept may be, the final product is likely to fall short of industry standards.

Moreover, it’s important to address the misconceptions surrounding the financial aspects of MBG. The claims regarding potential revenue or profitability are misleading. Investing money into a game developed on a platform that isn’t designed for commercial success can lead to disappointment, both for the developers and the players. This might create a perception that the project is not being taken seriously, which could deter potential players who are looking for quality experiences.

The reality is that the game’s foundation does not support a sellable product. It’s essential to acknowledge these limitations to align expectations with what can realistically be achieved within the constraints of MakeCode.

Other people:

3. Uniqueness of Missile Battlegrounds

This one is entirely my personal opinion: Missile Battlegrounds is a Galga remake, and only a Galga remake. This is a limitation that can make your praise for the game very overexcessive. If you want more interest, you need to add something different that makes the game stand out. I’m not going to mention any ideas.

Other things I’d mention but am not bothered to write about:

  • Cancer for clicks
  • Taking code without permission (Operius menu)
  • Unity discussed in MakeCode forum

To the moderators: I hope you don’t see this as a negative post towards meatball, im just giving my opinion on the potential reasoning as to why Missile Battlegrounds isn’t as enjoyed as he anticipated, based on my opinion and view of the game in the community.

To Meatball: Missile Battlegrounds is a good game. It’s just being presented wrong, so if you want it to be a bit more popular, probably just change your mindset on the game and the community you’re presenting it to. We are not loyal fans waiting on our PC’s everyday for an MBG Update. If you want that, you have to draw them in with something UNIQUE, something NEVER SEEN BEFORE. It’s rough, but it’s the truth. Again, it’s just criticism, which you said you’re taking, so please don’t see this as a hate message.

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