# More Classic Arcade Games

**URL:** <https://forum.makecode.com/t/more-classic-arcade-games/72>\
**Category:** Arcade\
**Created:** [February 28, 2019, 7:42am UTC](https://forum.makecode.com/t/more-classic-arcade-games/72 "2019-02-28T07:42:35Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [February 28, 2019, 7:42am UTC](https://forum.makecode.com/t/more-classic-arcade-games/72/1 "2019-02-28T07:42:35Z")

</div>

I’ve been playing in MakeCode Arcade again tonight. Spent a few hours hacking together clones of Asteroids and Pac-Man. Asteroids has gone well tonight; I just need to implement the rotation mechanism for the ship (which will take some time), thrusters, and the alien ships.

Pac-Man, though, did not go quite as well. I built the maze, but Pac-Man has a hard time making some of the turns. He doesn’t always stop perfectly aligned at an intersection, so changing direction at a T or at a four-way intersection doesn’t always work. I’ll keep hacking away at these, though, and I’ll share with the group when I get some decently functional prototypes.

I spent some time this weekend with my eight-year-old nephew. I told him what I had been working on, and he played my Breakout clone. He found it challenging, and he had a good time with it. Success! He’s looking forward to learning how to create his own games with MakeCode Arcade.

More to come soon!

---

<div class="post-metadata">

**Author:** ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)\
**Post date:** [March 2, 2019, 3:41am UTC](https://forum.makecode.com/t/more-classic-arcade-games/72/2 "2019-03-02T03:41:15Z")

</div>

Feel free to share out your code! Our physics engine might have some rough “angles”
