# Movement

**URL:** <https://forum.makecode.com/t/movement/43716>\
**Category:** Help\
**Created:** [April 29, 2026, 5:21pm UTC](https://forum.makecode.com/t/movement/43716 "2026-04-29T17:21:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![king\_bob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king_bob/32/35049_2.png) [@king\_bob](https://forum.makecode.com/u/king_bob)\
**Post date:** [April 29, 2026, 5:21pm UTC](https://forum.makecode.com/t/movement/43716/1 "2026-04-29T17:21:49Z")

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Could anyone help me figure out how to make something move in the way its facing in a 360 degree radius.

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [April 29, 2026, 11:24pm UTC](https://forum.makecode.com/t/movement/43716/2 "2026-04-29T23:24:21Z")

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Pretty easy, I’ve done it a lot before. You need the sprite util extension. Usually what I do is make a sort of “cursor” always be in front of the player sprite and whenever you want to move forward you do this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/a/8a7dffde51c100eed29341798d285a5d06316241.png)

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**Author:** ![Iro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iro/32/34749_2.png) [@Iro](https://forum.makecode.com/u/Iro)\
**Post date:** [April 29, 2026, 11:26pm UTC](https://forum.makecode.com/t/movement/43716/3 "2026-04-29T23:26:35Z")

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You can use the Sprite FX extension (found in the default extension area).
