# Multiple tiles in one overlap block

**URL:** <https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091>\
**Category:** Help\
**Created:** [April 24, 2025, 4:58pm UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091 "2025-04-24T16:58:01Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![BobAJoeJoe](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bobajoejoe/32/21776_2.png) [@BobAJoeJoe](https://forum.makecode.com/u/BobAJoeJoe)\
**Post date:** [April 24, 2025, 4:58pm UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/1 "2025-04-24T16:58:01Z")

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I’m noticing in my game that I have way too many of the “on tile overlap” blocks.

 ![Screenshot 2025-04-24 071412](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/5/f5887ac09514e0583b1a6af8f57cc7056b094e45.png)  
Is there an alternative way of me doing this?

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**Author:** ![Not-a-creepy-doll](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not-a-creepy-doll/32/28255_2.png) [@Not-a-creepy-doll](https://forum.makecode.com/u/Not-a-creepy-doll)\
**Post date:** [April 24, 2025, 5:13pm UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/2 "2025-04-24T17:13:11Z")

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I don’t think there is, unless you can put an array where the tile’s image should go. Otherwise, I believe that is the most optimized way technically.

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**Author:** ![BobAJoeJoe](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bobajoejoe/32/21776_2.png) [@BobAJoeJoe](https://forum.makecode.com/u/BobAJoeJoe)\
**Post date:** [April 24, 2025, 11:07pm UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/3 "2025-04-24T23:07:22Z")

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Sadly, I can’t put an array into the slot ☹

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**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [April 25, 2025, 4:51am UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/4 "2025-04-25T04:51:54Z")

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all of them that have the same effect could all be in one  
on sprite of kind [placeholder] update every 10ms  
if tile to center of my sprite = [tile] or[tile] then  
and put the rest here

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**Author:** ![pli1957](https://avatars.discourse-cdn.com/v4/letter/p/ad7895/32.png) [@pli1957](https://forum.makecode.com/u/pli1957)\
**Post date:** [April 7, 2026, 5:19pm UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/5 "2026-04-07T17:19:33Z")

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I have made a solution:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/a/0ae93ce44ce5f80bd5dbfe7524a3b233b243edd5.png)

I define a traplist with the icons only used for traps. When I define the traps I also make a wall. This code walks through the traplist every time you hit a wall, so ordinary walls does not end in game over

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**Author:** ![ThatCoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thatcoder/32/29388_2.png) [@ThatCoder](https://forum.makecode.com/u/ThatCoder)\
**Post date:** [April 7, 2026, 6:26pm UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/6 "2026-04-07T18:26:49Z")

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Welcome to the forums @pli1957

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**Author:** ![BobAJoeJoe](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bobajoejoe/32/21776_2.png) [@BobAJoeJoe](https://forum.makecode.com/u/BobAJoeJoe)\
**Post date:** [July 15, 2026, 10:45pm UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/7 "2026-07-15T22:45:34Z")

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This doesn’t work as the tiles are not walls ☹

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [July 16, 2026, 2:04am UTC](https://forum.makecode.com/t/multiple-tiles-in-one-overlap-block/36091/8 "2026-07-16T02:04:21Z")

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You could use `@richard's` multi-events extension (I think that’s what it’s called) if you’re still working on this.
