# My first game .......... MAZE

**URL:** https://forum.makecode.com/t/my-first-game-maze/32560
**Category:** Arcade
**Created:** [December 17, 2024, 6:37pm UTC](https://forum.makecode.com/t/my-first-game-maze/32560 "2024-12-17T18:37:47Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![GrayGamer](https://avatars.discourse-cdn.com/v4/letter/g/dec6dc/32.png) [@GrayGamer](https://forum.makecode.com/u/GrayGamer)
#### Post date: [December 17, 2024, 9:10pm UTC](https://forum.makecode.com/t/my-first-game-maze/32560/3 "2024-12-17T21:10:37Z")

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Wait i forgot to add thanks to @Aqee Aqee and @neintoes for the extension and i would go check it out for yourself 😃

> [@3d Rendering with floor and ceiling!](https://forum.makecode.com/t/3d-rendering-with-floor-and-ceiling/29758):
>
> I’ve been making some tweaks to AqeeAqee’s wonderful raycasting extension and there’s a bit to fix yet on some of my lazy code but I wanted to show off what I’ve got so far, now with the ability to add a tilemap to be rendered as the game’s ceiling. [ceiling render]

and

> [@Raycasting 3D render with directional animation sprites](https://forum.makecode.com/t/raycasting-3d-render-with-directional-animation-sprites/12802):
>
> An extension for Makecode Arcade, render a tilemap to 2.5D view, with directional animations of sprites, and minimap, based on @mmoskal 's [3d map](https://forum.makecode.com/t/3d-raycasting-in-arcade/474). Tested on my Meobit (STM32F4) about 25~30 fps (I have no SAMD51 device, tell me if you tested) I am wondering how to define interface for codes&block better, and what can do to optimize perform further, looking forward for your suggestions. features: Simply interface Directional multi sprites with animation, see animation.ts Auto direction/anima…

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