# My new game needs some help

**URL:** <https://forum.makecode.com/t/my-new-game-needs-some-help/45812>\
**Category:** Help\
**Created:** [September 9, 2026, 6:47pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812 "2026-09-09T18:47:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 9, 2026, 6:47pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/1 "2026-09-09T18:47:00Z")

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I am trying to figure out how to make it so when i select Credits from mini menu on start screen it goes to credits and when you select start game it starts the game. I cant find a block that will work. The first person to give a working solution will be put into the credits. Here is a screenshot of my code.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/4/2494fbc1a0fedad32b1851a6b6ddada376f90cd8.png)

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**Author:** ![KING](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/king/32/35663_2.png) [@KING](https://forum.makecode.com/u/KING)\
**Post date:** [September 9, 2026, 10:40pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/2 "2026-09-09T22:40:58Z")

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ok, you need to add this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/5/d5473b959fab841593b88f0a9769c9b732d52b6e.png)

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**Author:** ![Not-a-creepy-doll](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not-a-creepy-doll/32/28255_2.png) [@Not-a-creepy-doll](https://forum.makecode.com/u/Not-a-creepy-doll)\
**Post date:** [September 9, 2026, 10:41pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/3 "2026-09-09T22:41:06Z")

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Simple! Grab and add the [On (A) button pressed] under the mini menu tab to the end of On start. Then put a if statement from the logic tab in it. Then add either a \< 0 = 0\> or \< “” = “”\> block from the logic tab and add selectionindex or selection respectively in the right part.  
It should look something like this

 ![Screenshot 2026-09-09 1.52.36 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/1/219ea6ea93e9a38455a46cda561499b3df47a0a3.png)

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [September 9, 2026, 10:41pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/4 "2026-09-09T22:41:11Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/2/12279bebb1f37d0543cb09fabbe1ceb7c7e87001.png)

This block???

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<div class="post-metadata">

**Author:** ![MarkyMarkus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/markymarkus/32/34644_2.png) [@MarkyMarkus](https://forum.makecode.com/u/MarkyMarkus)\
**Post date:** [September 9, 2026, 10:41pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/5 "2026-09-09T22:41:54Z")

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[https://arcade.makecode.com/S39132-82161-8000](https://arcade.makecode.com/S39132-82161-8000)

This code solves it all.

PS: When the game is loaded click the “\</\>” in the top row. 🙂

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<div class="post-metadata">

**Author:** ![Air](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/air/32/26413_2.png) [@Air](https://forum.makecode.com/u/Air)\
**Post date:** [September 9, 2026, 10:42pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/6 "2026-09-09T22:42:19Z")

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this should work

> **[help project](https://arcade.makecode.com/S01251-97500-86478-26191)**
>
> hope it helped!

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 10, 2026, 3:40am UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/7 "2026-09-10T03:40:54Z")

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Thanks everyone! I’m probably going to end up putting you all in credits

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<div class="post-metadata">

**Author:** ![MarkyMarkus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/markymarkus/32/34644_2.png) [@MarkyMarkus](https://forum.makecode.com/u/MarkyMarkus)\
**Post date:** [September 10, 2026, 4:43pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/8 "2026-09-10T16:43:40Z")

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☺ Thanks!

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 10, 2026, 4:48pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/9 "2026-09-10T16:48:00Z")

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Does anyone know how to code gravity?

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 10, 2026, 5:19pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/10 "2026-09-10T17:19:04Z")

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also, i could use some help with walking animations. I have an animation, and i managed to start it, but i am not sure how to make it stop…

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<div class="post-metadata">

**Author:** ![MarkyMarkus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/markymarkus/32/34644_2.png) [@MarkyMarkus](https://forum.makecode.com/u/MarkyMarkus)\
**Post date:** [September 10, 2026, 6:17pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/11 "2026-09-10T18:17:23Z")

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the code solves it all

> **[animation & gravity](https://arcade.makecode.com/S76303-47033-80777-12938)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 11, 2026, 4:07am UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/12 "2026-09-11T04:07:30Z")

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oof looking at the animation and gravity code i hope it doesnt break my game, i alr have so many variables and blocks in general…

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 11, 2026, 4:10am UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/13 "2026-09-11T04:10:42Z")

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Sneak Peak:

> **[CodeQuest](https://arcade.makecode.com/S93380-47730-05286-90494)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

CodeQuest

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [September 11, 2026, 4:10am UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/14 "2026-09-11T04:10:48Z")

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Even better, you could use the arcade-character-animations extentions to save some space!

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 11, 2026, 4:27am UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/15 "2026-09-11T04:27:37Z")

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By the way press E on your keyboard to jump

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<div class="post-metadata">

**Author:** ![MarkyMarkus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/markymarkus/32/34644_2.png) [@MarkyMarkus](https://forum.makecode.com/u/MarkyMarkus)\
**Post date:** [September 11, 2026, 10:04pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/16 "2026-09-11T22:04:14Z")

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you mean W

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<div class="post-metadata">

**Author:** ![MarkyMarkus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/markymarkus/32/34644_2.png) [@MarkyMarkus](https://forum.makecode.com/u/MarkyMarkus)\
**Post date:** [September 11, 2026, 10:05pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/17 "2026-09-11T22:05:47Z")

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It’s great!

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<div class="post-metadata">

**Author:** ![Air](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/air/32/26413_2.png) [@Air](https://forum.makecode.com/u/Air)\
**Post date:** [September 11, 2026, 10:13pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/18 "2026-09-11T22:13:55Z")

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oh you poor soul, you think that’s a lot…

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [September 11, 2026, 10:14pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/19 "2026-09-11T22:14:00Z")

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Its not jumping 😭

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<div class="post-metadata">

**Author:** ![ShadowWhisker](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shadowwhisker/32/35148_2.png) [@ShadowWhisker](https://forum.makecode.com/u/ShadowWhisker)\
**Post date:** [September 11, 2026, 10:16pm UTC](https://forum.makecode.com/t/my-new-game-needs-some-help/45812/20 "2026-09-11T22:16:24Z")

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CodeQuest 1.5

> **[CodeQuest - MAIN COPY](https://arcade.makecode.com/S53476-62934-90057-45619)**
>
> If you copy this to help me with code PLEASE CHANGE THE NAME

Can you tell me if it fades to grayscale when in the cutscene right after you click start game

[Next page](https://forum.makecode.com/t/my-new-game-needs-some-help/45812.md?page=2)
