# Nature development log

**URL:** <https://forum.makecode.com/t/nature-development-log/41080>\
**Category:** Collaboration\
**Tags:** game\
**Created:** [December 18, 2025, 7:23am UTC](https://forum.makecode.com/t/nature-development-log/41080 "2025-12-18T07:23:23Z")\
**Posts on this page:** 8\
**Page:** 2

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**Author:** ![Therandomcoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/therandomcoder/32/31570_2.png) [@Therandomcoder](https://forum.makecode.com/u/Therandomcoder)\
**Post date:** [February 4, 2026, 6:29pm UTC](https://forum.makecode.com/t/nature-development-log/41080/21 "2026-02-04T18:29:12Z")

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This isn’t part of the day cycle it is a shader I found while finishing the It.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/4/243ef6da8c001d4c844c1c038a17154b272ad3cc.png)

I updated the day cycle and added better spawns for the food.

> **[Nature w/ day cycle](https://arcade.makecode.com/S59301-10078-30400-16781)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [February 5, 2026, 1:17am UTC](https://forum.makecode.com/t/nature-development-log/41080/22 "2026-02-05T01:17:15Z")

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Wow! i really like that shading and it looks really cool!

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**Author:** ![Therandomcoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/therandomcoder/32/31570_2.png) [@Therandomcoder](https://forum.makecode.com/u/Therandomcoder)\
**Post date:** [February 5, 2026, 11:14pm UTC](https://forum.makecode.com/t/nature-development-log/41080/23 "2026-02-05T23:14:32Z")

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I have tons of food and I’m working on their spawns now.@ZeroFall and @Cybercube can we replace the CyberCubes with bears.

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**Author:** ![Cybercube](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cybercube/32/34628_2.png) [@Cybercube](https://forum.makecode.com/u/Cybercube)\
**Post date:** [February 6, 2026, 12:15am UTC](https://forum.makecode.com/t/nature-development-log/41080/24 "2026-02-06T00:15:24Z")

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how about a poll?

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<div class="post-metadata">

**Author:** ![Therandomcoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/therandomcoder/32/31570_2.png) [@Therandomcoder](https://forum.makecode.com/u/Therandomcoder)\
**Post date:** [February 6, 2026, 2:31am UTC](https://forum.makecode.com/t/nature-development-log/41080/25 "2026-02-06T02:31:20Z")

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For the predators we have

_Poll ([view on site](https://forum.makecode.com/t/nature-development-log/41080/25))_

And for the Prey we have

_Poll ([view on site](https://forum.makecode.com/t/nature-development-log/41080/25))_

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<div class="post-metadata">

**Author:** ![Cybercube](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cybercube/32/34628_2.png) [@Cybercube](https://forum.makecode.com/u/Cybercube)\
**Post date:** [February 9, 2026, 3:50am UTC](https://forum.makecode.com/t/nature-development-log/41080/26 "2026-02-09T03:50:48Z")

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For the predators i chose bears and wolfs and for the preys i chose squirrels and rabbits

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<div class="post-metadata">

**Author:** ![Therandomcoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/therandomcoder/32/31570_2.png) [@Therandomcoder](https://forum.makecode.com/u/Therandomcoder)\
**Post date:** [February 9, 2026, 5:39pm UTC](https://forum.makecode.com/t/nature-development-log/41080/27 "2026-02-09T17:39:23Z")

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I guess we can do both. I’ll start with the predators.

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<div class="post-metadata">

**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [March 23, 2026, 10:16pm UTC](https://forum.makecode.com/t/nature-development-log/41080/28 "2026-03-23T22:16:04Z")

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That sounds great! Once you’re done, i think working on the tutorial and the starting screen would be cool! I would love to add more to the enemies to make them perhaps chase you unless you hide but i think that should be worked on step by step! However! I love how this is turning out!

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