# Need help. Do you want Ressources For a game?

**URL:** <https://forum.makecode.com/t/need-help-do-you-want-ressources-for-a-game/18850>\
**Category:** Help\
**Tags:** game, extension, tutorial, art\
**Created:** [March 28, 2023, 10:55pm UTC](https://forum.makecode.com/t/need-help-do-you-want-ressources-for-a-game/18850 "2023-03-28T22:55:37Z")\
**Posts on this page:** 1\
**Showing post:** 26

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**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [May 6, 2025, 11:51am UTC](https://forum.makecode.com/t/need-help-do-you-want-ressources-for-a-game/18850/26 "2025-05-06T11:51:21Z")

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Like the tilemap occupies the whole screen? Well, lemme get the whiteboard.

This is extremely difficult to do because that would only work with…

## 10x7.5 tilemaps.
   
Obviously you can't get a 0.5 tile so if we change the screen size to 320x240 using this mthod:

> [@Is there some way to change your field of wiew](https://forum.makecode.com/t/is-there-some-way-to-change-your-field-of-wiew/17981/4):
>
> This is possible, but it is not certain that everything will work right with this active, as some things with the MakeCode engine (probably) have been hardcoded for a 160x120 resolution. Also, this will not work properly on hardware. But here’s the code that you’ll need to use (it’s in js/ts). namespace userconfig { export const ARCADE\_SCREEN\_WIDTH = 320 export const ARCADE\_SCREEN\_HEIGHT = 240 } Copy this code and change the numbers to change the resolution, the first one controls the …

Even after that your tilemap has to be specifically

## 20x15
, which is probably **VERY** limited for most games.  
  

* * *
  
so, short answer, no, please elaborate what exactly you want to do, long answer: yes, but you don’t wanna do it.

Ping me if you need more help

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