# Need help for this Corgio game

**URL:** <https://forum.makecode.com/t/need-help-for-this-corgio-game/39333>\
**Category:** Help\
**Created:** [September 17, 2025, 10:40pm UTC](https://forum.makecode.com/t/need-help-for-this-corgio-game/39333 "2025-09-17T22:40:35Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [September 17, 2025, 10:40pm UTC](https://forum.makecode.com/t/need-help-for-this-corgio-game/39333/1 "2025-09-17T22:40:35Z")

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Hey guys, I recently made this game that uses Corgio platformers, and I need a ground for it to stand on. What block does this, and how to make the corgio stand on it? Thx for your support.

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [September 18, 2025, 2:08am UTC](https://forum.makecode.com/t/need-help-for-this-corgio-game/39333/2 "2025-09-18T02:08:59Z")

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Could you share your code? Normally we use sprites, combined with tilemaps to make the ground, and acceleration of the sprite to make gravity.

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<div class="post-metadata">

**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [September 18, 2025, 4:07pm UTC](https://forum.makecode.com/t/need-help-for-this-corgio-game/39333/3 "2025-09-18T16:07:28Z")

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> **[Corgio!](https://arcade.makecode.com/S92214-84972-61993-00615)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [September 18, 2025, 4:07pm UTC](https://forum.makecode.com/t/need-help-for-this-corgio-game/39333/4 "2025-09-18T16:07:30Z")

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But what’s the block for that?

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<div class="post-metadata">

**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [September 18, 2025, 5:35pm UTC](https://forum.makecode.com/t/need-help-for-this-corgio-game/39333/5 "2025-09-18T17:35:13Z")

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I think the Corgio extension might just be too outdated for what you are trying to do. It also seemingly has a double jump bug. I would change it to use blocks like this:

> **[Corgio!](https://arcade.makecode.com/S11953-43539-52045-35872)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

The Tilemap block can be found in the Scene category, and the `Set (sprite) [Velocity]` and `Set (sprite) [Acceleration]` block are both that `Set (mySprite) [X] to (num)` block that can be found near the top of the Sprites tab (the 5th block down).

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<div class="post-metadata">

**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [September 18, 2025, 9:48pm UTC](https://forum.makecode.com/t/need-help-for-this-corgio-game/39333/6 "2025-09-18T21:48:19Z")

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Oh ok. Lemme try that. I’ll notify you if it doesn’t work.
