# New Sprite Physics in beta!

**URL:** <https://forum.makecode.com/t/new-sprite-physics-in-beta/306>\
**Category:** Arcade\
**Created:** [June 30, 2019, 2:29am UTC](https://forum.makecode.com/t/new-sprite-physics-in-beta/306 "2019-06-30T02:29:16Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Adri314](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adri314/32/182_2.png) [@Adri314](https://forum.makecode.com/u/Adri314)\
**Post date:** [June 30, 2019, 10:25am UTC](https://forum.makecode.com/t/new-sprite-physics-in-beta/306/3 "2019-06-30T10:25:00Z")

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> [@jwunderl](#):
>
> ![](https://pxt.azureedge.net/blob/00e2af0edd17825c786b8cfc173695f51c598c72/static/logo.svg) [Microsoft MakeCode](https://arcade.makecode.com/45046-29874-10872-99672)

Hi!

With this latest change I noticed that wall collision works a little bit funky. When there is a tilemap now the sprites aren’t kept in the screen by default and, while top and bottom collision work fine, sprites go right through on lateral collision.

Thanks!

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_[View the full topic](https://forum.makecode.com/t/new-sprite-physics-in-beta/306)._
