# New Super Mario Bros Arcade V0.7

**URL:** <https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365>\
**Category:** Arcade\
**Tags:** game\
**Created:** [July 23, 2021, 9:54pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365 "2021-07-23T21:54:55Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [July 23, 2021, 9:54pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/1 "2021-07-23T21:54:55Z")

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This is a project that I started working on a long time ago. I’m still working on it and I used the Mario sprite from New Super Mario Bros DS to draw my Mario sprites and it took DAYS to make the sprites.

> **[NEW SUPER MARIO BROS ARCADE (v0.7C) Graphics/Mechanics Update](https://arcade.makecode.com/48109-45478-60827-88150)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Kai](https://avatars.discourse-cdn.com/v4/letter/k/cc9497/32.png) [@Kai](https://forum.makecode.com/u/Kai)\
**Post date:** [July 26, 2021, 4:04pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/2 "2021-07-26T16:04:19Z")

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Looks cool! But anyway how should I win this game?

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**Author:** ![GoMustangs](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gomustangs/32/4323_2.png) [@GoMustangs](https://forum.makecode.com/u/GoMustangs)\
**Post date:** [July 26, 2021, 4:57pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/3 "2021-07-26T16:57:15Z")

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Wow! The walking animation is REALLY good! Good job!

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [July 26, 2021, 5:28pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/4 "2021-07-26T17:28:17Z")

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Animation fixes:

> **[NEW SUPER MARIO BROS ARCADE (v0.7D) Graphics/Mechanics Update](https://arcade.makecode.com/20064-16552-77329-82605)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [July 27, 2021, 1:21am UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/5 "2021-07-27T01:21:15Z")

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Thanks for the comments! Also instructions. In opening screen use left/right/a to chose character. Then you will be in a world map when you cross over 1-1 the character will say 1-1 and you can press A to enter 1-1. get to the flag and then touch it (don’t press A while you touch the flagpole, or it will start 1-1 again. It’s a glitch), and then you will be back in the world map. Then 1-2 will be unlocked. go to 1-2 and press A … It just keeps going from there. The castle (1-4) is not done yet though.

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [July 29, 2021, 9:17pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/7 "2021-07-29T21:17:19Z")

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Its not finished yet ☹

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 2, 2021, 3:37pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/9 "2021-08-02T15:37:51Z")

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Yeah, but I’ll have 0.8 out soon (maybe this week or next week)

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [August 11, 2021, 4:16pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/10 "2021-08-11T16:16:06Z")

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It’ll probably come out later as I haven’t really been working on this project because I’ve been working on Runaway 2d (a remake of the Run. flash game) and Runaway 2d just had its 2.0 release.

> [@Runaway 2d 2.0 official release!](https://forum.makecode.com/t/runaway-2d-2-0-official-release/9600):
>
> It’s finally here! Much smoother gameplay Better colors Many rendering fixes Camera fixes Jump tweaks (you don’t jump as high) Explore mode 1 more level and 1 level changed Bug fixes I worked a long time on this update (days) and I like how it turned out. More levels in explore mode will come later (mostly because I like programming more than level design).

New Super Mario Bros Arcade will probably have 0.8 out in a couple weeks, if school starting isn’t too busy

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [September 28, 2021, 8:45pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/11 "2021-09-28T20:45:15Z")

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I’m sorry to say, this project has been canceled due to inefficiency in coding and me not working on it a while. I was going to have a big update come out with an airship coming out of nowhere on the third level and a big boss fight then finally, a castle, but I’ve forgotten most of the ins and outs of this code, and while I was working on it before I got distracted, I redid the physics engine. It’s not fully polished because I didn’t fully polish it before I stopped working on it, but its mostly polished. Here’s 0.7.1 with a brand new physics engine, using acceleration instead of gradual velocity changes, and it includes wall jumps. If anyone wants to work on this project, they can, but it’s an inefficient mess with NO code commenting.

> **[NEW SUPER MARIO BROS ARCADE (v0.7.1) Graphics/Mechanics Update](https://arcade.makecode.com/75563-97117-71772-64933)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I might entirely recode this game with the same sprites if I feel like it in the future, but more efficiently, but for now this is my last revision. If anyone wants to finish it they can, but I’m done.

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**Author:** ![hassan](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hassan/32/1457_2.png) [@hassan](https://forum.makecode.com/u/hassan)\
**Post date:** [September 28, 2021, 8:49pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/12 "2021-09-28T20:49:02Z")

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This is great! I like the walking animation and using acceleration to move feels more natural. Right now all of your code is a single file, which as you found can be difficult if you don’t come back to the code for a while. If you code in Javascript, you have the option of moving code into different files. All the Physics code would be in one file for example, makes it easier to understand if everything is broken down into smaller pieces 🙂 .

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [September 29, 2021, 3:20pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/13 "2021-09-29T15:20:11Z")

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yeah, but the whole program is just a mess, and I’ll probably end up starting over, but keep the sprites and some physics. I don’t use JS though.

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [October 13, 2021, 10:24pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/14 "2021-10-13T22:24:56Z")

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Here’s the sprite sheet and I might start remastering the game soon.

> **[NEW SUPER MARIO BROS ARCADE (v0.7.1) ONLY ANIMATIONS](https://arcade.makecode.com/66143-42837-56079-20285)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)\
**Post date:** [May 31, 2022, 9:15pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/15 "2022-05-31T21:15:57Z")

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> **[super Mario Bros - Arcad](https://arcade.makecode.com/43686-01709-23016-38952)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![Jakethesnake23](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jakethesnake23/32/17617_2.png) [@Jakethesnake23](https://forum.makecode.com/u/Jakethesnake23)\
**Post date:** [April 4, 2023, 6:17pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/16 "2023-04-04T18:17:44Z")

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is there any way you can tell me how I can fix this?

> **[super mario](https://arcade.makecode.com/S35820-41061-19439-77547)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [April 4, 2023, 6:21pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/17 "2023-04-04T18:21:10Z")

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@Jakethesnake23 try asking questions in the help section of the forum!

…but since I’m here, this is happening because your image is changing size. You need to adjust your Y position to compensate for the change in height:

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/d22ac8c48d9440a940f5fdf708c90ef770eeb81c.png)

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<div class="post-metadata">

**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [January 29, 2024, 11:25pm UTC](https://forum.makecode.com/t/new-super-mario-bros-arcade-v0-7/9365/18 "2024-01-29T23:25:36Z")

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1k clicks! Thank you! Looking back, the 2.5d look that I was going for isn’t that great and it was pretty buggy. But it was still a fun project (and one of my first) regardless of its quality, and thanks for playing!
