# Next Project: Sneak Peek

**URL:** <https://forum.makecode.com/t/next-project-sneak-peek/340>\
**Category:** Arcade\
**Created:** [July 16, 2019, 2:10am UTC](https://forum.makecode.com/t/next-project-sneak-peek/340 "2019-07-16T02:10:34Z")\
**Posts on this page:** 1\
**Showing post:** 22

<div class="post-metadata">

**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [August 31, 2019, 3:29am UTC](https://forum.makecode.com/t/next-project-sneak-peek/340/22 "2019-08-31T03:29:25Z")

</div>

I love it, Chase! I’ve been meaning to pick your brain a bit on something.

I’ll be creating some sort of mechanism for users to create wireframe objects for the monsters and such. Those objects, essentially, are vector images. In a thread many moons ago, you had mentioned that you had dabbled a bit in that space.

> [@Having a Blast with MakeCode Arcade!](https://forum.makecode.com/t/having-a-blast-with-makecode-arcade/59/5):
>
> When it comes to rotating sprites, it’s a quite difficult task given the resolution of the sprites. I’ve implemented an algorithm called RotSprite that rotates low resolution images in a way that is more aesthetically pleasing than traditional rotations. You can add it as an extension with the url: [https://github.com/ChaseMor/pxt-arcade-rotsprite](https://github.com/ChaseMor/pxt-arcade-rotsprite). [Here is an example of this extension](https://makecode.com/_77PK319kX6aJ) It’s a pretty basic implementation though. There’s definitely some optimizations that can be made. For an aste…

Did you make any headway in that area?

---

_[View the full topic](https://forum.makecode.com/t/next-project-sneak-peek/340)._
