# Not allowing people to edit the code

**URL:** https://forum.makecode.com/t/not-allowing-people-to-edit-the-code/18141
**Category:** Help
**Created:** [February 23, 2023, 8:48pm UTC](https://forum.makecode.com/t/not-allowing-people-to-edit-the-code/18141 "2023-02-23T20:48:28Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)
#### Post date: [February 23, 2023, 9:09pm UTC](https://forum.makecode.com/t/not-allowing-people-to-edit-the-code/18141/2 "2023-02-23T21:09:13Z")

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This is a little tedious at the moment. You can do it through the github integration [https://arcade.makecode.com/github](https://arcade.makecode.com/github) which will host a prebuilt version of your game on github pages by making a private repo (it’ll look something like this [https://jwunderl.github.io/pxt-scaling/](https://jwunderl.github.io/pxt-scaling/)), and it’s also doable through the mkc command line tool [https://github.com/microsoft/pxt-mkc](https://github.com/microsoft/pxt-mkc).

There was some discussion in [Getting rid of the simulator for Itch.io](https://forum.makecode.com/t/getting-rid-of-the-simulator-for-itch-io/16756), and I would describe it as a planned feature in the [makecode arcade vs code extension](https://marketplace.visualstudio.com/items?itemName=ms-edu.pxt-vscode-web) (I filed an issue in the currently private repo for that and assigned myself, just haven’t gotten around to it yet as we’re still fixing more prominent bugs / adding other needed feature) and potentially in MakeCode Arcade itself eventually, just takes a bit more time.

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