# Nothing is happening when on specified tile

**URL:** <https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459>\
**Category:** Help\
**Created:** [March 2, 2026, 8:03pm UTC](https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459 "2026-03-02T20:03:54Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [March 2, 2026, 8:03pm UTC](https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459/1 "2026-03-02T20:03:54Z")

</div>

For some reason, when the sprite goes on the specified tile, the function isn’t called and nothing is happening. The sprite won’t even move.

Here’s the tiles needed for the action to happen.

 ![IMG_0850](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/9/3957aeecf98eb81b6a5787db7f09112c31f7bc3c.jpeg)  
Here’s a look at the code that triggers the action.  
 ![IMG_0851](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/f/df0a784670306a7477fb9bc8b8d0cc2332659234.jpeg)

Game Link:

> **[DropBox](https://arcade.makecode.com/S56373-14202-83181-15722)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

---

<div class="post-metadata">

**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [March 2, 2026, 8:08pm UTC](https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459/2 "2026-03-02T20:08:38Z")

</div>

@RoboVacDev haven’t debugged this yet, but i think your issue here is that you’re pausing inside the handler (via the “play song until done” block). pausing inside an on overlaps tile block will delay the game loop and essentially freeze your game.

easy fix here is use the separately do block from the timers extension. however, on tile overlaps events fire every frame so you’ll also need to add some code to make sure this doesn’t get retriggered a million times. i’d recommend either setting a variable (e.g. “cutsceneStarted”) or changing the kind of the sprite that is doing the overlapping to something else and changing it back when the cutscene ends

---

<div class="post-metadata">

**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [March 2, 2026, 11:41pm UTC](https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459/3 "2026-03-02T23:41:46Z")

</div>

Thanks for the fix recommendtions, can you demonstrate this? I understand better in pictures 🙂.

---

<div class="post-metadata">

**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [March 4, 2026, 11:18pm UTC](https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459/4 "2026-03-04T23:18:34Z")

</div>

Can you clarify on that, @richard, please? Thanks!

---

<div class="post-metadata">

**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [March 6, 2026, 8:26pm UTC](https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459/5 "2026-03-06T20:26:07Z")

</div>

@richard have you provided the pictures for the fix? I’m waiiiiting!!! 😀😀😃😃😃

---

<div class="post-metadata">

**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [March 9, 2026, 11:01pm UTC](https://forum.makecode.com/t/nothing-is-happening-when-on-specified-tile/42459/6 "2026-03-09T23:01:07Z")

</div>

instead of this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/0/f0be9b8c7f74da3b7bf230c42f0463b6a10cab5e.png)

do something more like this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/6/16d03afb67a781120544e3f85b8230900b0d0957.png)
