# NullRun

**URL:** <https://forum.makecode.com/t/nullrun/37289>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [June 12, 2025, 5:01pm UTC](https://forum.makecode.com/t/nullrun/37289 "2025-06-12T17:01:37Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![CatzDev06](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/catzdev06/32/35473_2.png) [@CatzDev06](https://forum.makecode.com/u/CatzDev06)\
**Post date:** [June 12, 2025, 5:01pm UTC](https://forum.makecode.com/t/nullrun/37289/1 "2025-06-12T17:01:37Z")

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Hello forum!  
I’m back with a new game called NullRun.

> **[NULLRUN](https://arcade.makecode.com/S94570-58709-22900-22474)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

NullRun is a speedrunner game based off Geometry Dash. There are only 3 levels in the game so far but it should still be fun to play.

Post your best time!

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [June 14, 2025, 11:11pm UTC](https://forum.makecode.com/t/nullrun/37289/2 "2025-06-14T23:11:03Z")

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The visual art in this game is STUNNING!  
It uses a very simple two-color pallete to create a lot of visual impact and clarity. The player is literally 8 pixels and yet its very clear it is some sort of running humanoid + the levels are simple platforms yet the way the character can backtrack when it hits a wall and find secret bonuses underneath staircases is so unique!  
However my best time… is infinity 😆 I’m notoriously bad at geometry dash and platformers in general, so I couldn’t even make it past the first level (trust me, I tried)  
Perhaps a setting that makes the little creature’s jump extra high for players like me?  
Also, what inspired this game? I always love to see if there’s some origin story for a great visual style like this, because geometry dash isn’t really known for its simplicity

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**Author:** ![CatzDev06](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/catzdev06/32/35473_2.png) [@CatzDev06](https://forum.makecode.com/u/CatzDev06)\
**Post date:** [June 15, 2025, 7:04pm UTC](https://forum.makecode.com/t/nullrun/37289/3 "2025-06-15T19:04:33Z")

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> [@randomuser](#):
>
> The visual art in this game is STUNNING!

Thank you very much!

> [@randomuser](#):
>
> I couldn’t even make it past the first level

You can try the other levels using the “Levels” option but I’m warning you… They’re even harder to beat than the first level.

> [@randomuser](#):
>
> what inspired this game?

This game was inspired by Geometry Dash and the art style was inspired by Red Line.

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**Author:** ![Seal\_dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/seal_dev/32/33723_2.png) [@Seal\_dev](https://forum.makecode.com/u/Seal_dev)\
**Post date:** [June 16, 2025, 1:20am UTC](https://forum.makecode.com/t/nullrun/37289/4 "2025-06-16T01:20:28Z")

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I made a game like this called [Slime Time](https://forum.makecode.com/t/slime-time/37079).

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**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [July 15, 2025, 5:46pm UTC](https://forum.makecode.com/t/nullrun/37289/5 "2025-07-15T17:46:54Z")

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Wow! This is so cool, reminds me of a @CopySprite style! Keep it up!

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**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [July 16, 2025, 5:07pm UTC](https://forum.makecode.com/t/nullrun/37289/6 "2025-07-16T17:07:25Z")

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> [@Josef](#):
>
> reminds me of a @CopySprite style!

How in the world does this remind you of my style?  
Also where did you go @CatzDev06?

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**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [July 16, 2025, 8:44pm UTC](https://forum.makecode.com/t/nullrun/37289/7 "2025-07-16T20:44:22Z")

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I beat all three levels!

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**Author:** ![CatzDev06](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/catzdev06/32/35473_2.png) [@CatzDev06](https://forum.makecode.com/u/CatzDev06)\
**Post date:** [July 17, 2025, 5:26pm UTC](https://forum.makecode.com/t/nullrun/37289/8 "2025-07-17T17:26:14Z")

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Nice, how long did it take to beat each level?

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**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [July 17, 2025, 5:33pm UTC](https://forum.makecode.com/t/nullrun/37289/9 "2025-07-17T17:33:47Z")

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like 15 minutes each; they’re really good levels and difficult!

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**Author:** ![CatzDev06](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/catzdev06/32/35473_2.png) [@CatzDev06](https://forum.makecode.com/u/CatzDev06)\
**Post date:** [July 20, 2025, 2:43am UTC](https://forum.makecode.com/t/nullrun/37289/10 "2025-07-20T02:43:10Z")

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15 **minutes**? That’s a long time considering that the average is supposed to be 15 seconds.

You currently have the best time, Randomuser had the second best time. (She never finished the first level)

Thank you for the compliment.

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<div class="post-metadata">

**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [July 20, 2025, 6:09pm UTC](https://forum.makecode.com/t/nullrun/37289/11 "2025-07-20T18:09:06Z")

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Yeah im really bad at geometry dash games 😅

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<div class="post-metadata">

**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [July 20, 2025, 6:14pm UTC](https://forum.makecode.com/t/nullrun/37289/12 "2025-07-20T18:14:23Z")

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idk i was sleepy at the time of writing lol

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<div class="post-metadata">

**Author:** ![CatzDev06](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/catzdev06/32/35473_2.png) [@CatzDev06](https://forum.makecode.com/u/CatzDev06)\
**Post date:** [September 23, 2025, 5:01pm UTC](https://forum.makecode.com/t/nullrun/37289/13 "2025-09-23T17:01:13Z")

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NullRun’s first update is coming soon!  
This update will include:

- Updated gravity speed any jump height to make the game easier.
- A new colour option for more customization. (Orange)

Speaking of colour customization have any of you tried adjusting the colours of the game?

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [September 23, 2025, 8:23pm UTC](https://forum.makecode.com/t/nullrun/37289/14 "2025-09-23T20:23:29Z")

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> [@CatzDev06](#):
>
> Updated gravity speed any jump height

Does this mean customisable jump height or is “any” just a typo for “and”?

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<div class="post-metadata">

**Author:** ![CatzDev06](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/catzdev06/32/35473_2.png) [@CatzDev06](https://forum.makecode.com/u/CatzDev06)\
**Post date:** [September 23, 2025, 11:19pm UTC](https://forum.makecode.com/t/nullrun/37289/15 "2025-09-23T23:19:21Z")

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It was just a typo, sorry to disappoint.
