# Overlap issue

**URL:** <https://forum.makecode.com/t/overlap-issue/34357>\
**Category:** Help\
**Created:** [March 6, 2025, 9:11pm UTC](https://forum.makecode.com/t/overlap-issue/34357 "2025-03-06T21:11:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nave](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nave/32/20447_2.png) [@Nave](https://forum.makecode.com/u/Nave)\
**Post date:** [March 6, 2025, 9:11pm UTC](https://forum.makecode.com/t/overlap-issue/34357/1 "2025-03-06T21:11:06Z")

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I’m making a multiplayer wizard themed fighting game, and I just implemented the projectiles. I haven’t yet moved past the damage detection step because of this bug that keeps happening: If you choose 2 player mode and shoot a bullet as player 2, the game crashes. I’ve tried fixing it with all sorts of stuff, but to no avail. Any ideas?

> **[Wizard Wars](https://arcade.makecode.com/S57965-12386-15074-98639)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [March 6, 2025, 10:04pm UTC](https://forum.makecode.com/t/overlap-issue/34357/2 "2025-03-06T22:04:47Z")

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Looks like you fixed it! “It wornkeed”!

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**Author:** ![Nave](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/nave/32/20447_2.png) [@Nave](https://forum.makecode.com/u/Nave)\
**Post date:** [March 7, 2025, 7:34pm UTC](https://forum.makecode.com/t/overlap-issue/34357/3 "2025-03-07T19:34:17Z")

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No, it says it wornkeed as a way of me knowing it detects a bullet is overlapping with a wizard.
