# Pathfinding players

**URL:** <https://forum.makecode.com/t/pathfinding-players/36390>\
**Category:** Help\
**Created:** [May 5, 2025, 5:20pm UTC](https://forum.makecode.com/t/pathfinding-players/36390 "2025-05-05T17:20:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [May 5, 2025, 9:15pm UTC](https://forum.makecode.com/t/pathfinding-players/36390/2 "2025-05-05T21:15:52Z")

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You can do this with the a-star extension! Just paste the GitHub link into the extension search bar!

> [@Tilemap Path Finding ( a\* ) (beta)](https://forum.makecode.com/t/tilemap-path-finding-a-beta/1846):
>
> This extension can be used to find the shortest path between two points on a tilemap, and to make a sprite follow that path. This could be useful in situations like a tower defense game, where you have enemies that need to move along a path from the start to the end. Quick note that this extension is definitely in a ‘beta’ form; the blocks ‘work’ but may change after trying it out a bit more / there may be more additions. Also, I’ll almost definitely change how the path following works; right n…

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