# PHANTOMS- platformer idea/collaboration

**URL:** https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102
**Category:** Collaboration
**Tags:** game
**Created:** [April 6, 2024, 2:58am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102 "2024-04-06T02:58:35Z")
**Posts on this page:** 20
**Page:** 2

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### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 10, 2024, 5:30pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/23 "2024-04-10T17:30:46Z")

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Hello! @CopySprite Still Here.  
You said you couldn’t make the attack because it kills you when you try? I would easily by able to make it work I did in a [game](https://forum.makecode.com/t/hey-check-out-my-legend-of-zelda-game/28162) I made.

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### Author: ![Cursedeclipse](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cursedeclipse/32/13499_2.png) [@Cursedeclipse](https://forum.makecode.com/u/Cursedeclipse)
#### Post date: [April 10, 2024, 5:44pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/24 "2024-04-10T17:44:52Z")

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@Not-a-creepy-doll, you’re right on target. once we have more game in place, we can get this going full rougelite with some starting item selections.

@CopySprite, yes please. start from area 1 and go down because the bottom level isn’t hammered in yet (although it looks like it’s gonna be a shadow area)  
and as for your other post you made while i was typing this, i was going to do a ranged attack first. you can build the weapons-switching system if you want.

@Luke, fair point. 32x32 does give more room for details though, and some things would be hard to scale down, namely @JtSpeedRun’s shop guy.

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### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 10, 2024, 6:10pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/25 "2024-04-10T18:10:23Z")

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So you want to just go down for the different areas?  
Also. Weapon progress  
Bow done ✔  
Hammer done ✔  
Sword Almost.  
If you would like another weopon tell me.

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### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 10, 2024, 7:47pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/26 "2024-04-10T19:47:12Z")

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Hey. @CopySprite Again.  
What do the enemy’s do?  
What will the area’s be?  
Can someone make a title screen?

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### Author: ![HaruhitoGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/haruhitogames/32/14658_2.png) [@HaruhitoGames](https://forum.makecode.com/u/HaruhitoGames)
#### Post date: [April 10, 2024, 9:47pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/27 "2024-04-10T21:47:00Z")

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sure I can make the title screen

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### Author: ![JtSpeedRun](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jtspeedrun/32/33167_2.png) [@JtSpeedRun](https://forum.makecode.com/u/JtSpeedRun)
#### Post date: [April 10, 2024, 9:48pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/28 "2024-04-10T21:48:02Z")

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I can definitely change some things! I’ll update yall once i have more! @Cursedeclipse , I could also start on the tile maps.

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### Author: ![Cursedeclipse](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cursedeclipse/32/13499_2.png) [@Cursedeclipse](https://forum.makecode.com/u/Cursedeclipse)
#### Post date: [April 10, 2024, 9:56pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/29 "2024-04-10T21:56:10Z")

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#1: enemies will do various things! working on a reference sheet for what they all do now.  
#2: see the post with all the polls on it. they’re a desaturated grassy area, a deeper cave, and a shadowy bottom level.  
#3: i’m too late to stop you here. go for it @HaruhitoGames.

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### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 10, 2024, 11:50pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/30 "2024-04-10T23:50:21Z")

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Thank’s @HaruhitoGames and @JtSpeedRun.  
@Cursedeclipse I saw the post and although this is different I would like to tell you I can’t go on the google doc. The reason for this is because I don’t want to reveal my real name. (I don’t have another account.) 🙃

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### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 10, 2024, 11:50pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/31 "2024-04-10T23:50:26Z")

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**New Weapons!**

_Poll ([view on site](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/31))_

The one with the most votes by friday will be added **first**. Unlike Minecraft’s never to be seen again ideas.

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### Author: ![pecan4pi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pecan4pi/32/20940_2.png) [@pecan4pi](https://forum.makecode.com/u/pecan4pi)
#### Post date: [April 11, 2024, 5:56pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/32 "2024-04-11T17:56:00Z")

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**A LOT OF INFORMATION THAT I NEED IS BELOW, FORMATTED IN A WALL OF TEXT. READ AT YOUR OWN RISK!**

- Ok, I hate to be that one guy, but **could I just be the one doing all of the coding?** I feel like it gets kind of confusing when there’s multiple people doing coding and GitHub isn’t involved. **If people want to do some of the coding could we at least use GitHub?**

- I also agree with @Luke saying we should **make the sprites and tile maps smaller**. It would make everything easier with the idea of moving platforms and, correct me if I’m wrong, but I feel like **Luke is better with smaller sprites, and @JtSpeedRun is better with larger sprites?** I know that I’m better making physics with smaller sprites and tile maps, as well as 32x32 tiles being kind of hard to implement 🤔.

- Also, **what genre** are we going for? I **don’t know what I’m programing** if I **don’t have** the **genre** or a **basic premise of the game.**

- Oh and before I forget, could you **close the entry poll’s?** I don’t think very more people should join, otherwise it could get harder to make progress shown in the **Ringelmann effect** (shown below)  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e2f319a685576b35b4a4bb7ecd3f4183019250e9.png)

- One last thing, will there be **any dialogue?** cause I’m **working on** a **dialogue extension** (it’s mostly just **giving** the **story extension’s text box** some **image’s above them** ). I’ve kind of been wanting to use it in a game, but I haven’t had:  
A. the idea’s. B. the motivation. and C. the excuse to actually do/finish it.  
ok, **that’s mostly it** for the wall of text. Thanks for reading.

> **details for the dialogue extension**
>
> Oh and **about** the **dialogue extension** , I basically **started** making it **into an extension today.** Just don’t expect too much from it. I **do** , however **have** the **base code for it** , I **just need to make it into an extension**

(this **took** me like, **Three. WHOLE. hours. to type** , so you **better have read it all!** 🫵)

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<div class="post-metadata">

### Author: ![pecan4pi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pecan4pi/32/20940_2.png) [@pecan4pi](https://forum.makecode.com/u/pecan4pi)
#### Post date: [April 11, 2024, 5:56pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/33 "2024-04-11T17:56:01Z")

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oh yeah, but all that aside, Good work everyone! keep it up! 😃

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### Author: ![HaruhitoGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/haruhitogames/32/14658_2.png) [@HaruhitoGames](https://forum.makecode.com/u/HaruhitoGames)
#### Post date: [April 11, 2024, 5:56pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/34 "2024-04-11T17:56:02Z")

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sorry the title screen will probably be finished like in 1-3 days because of personal problems.

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### Author: ![Cursedeclipse](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cursedeclipse/32/13499_2.png) [@Cursedeclipse](https://forum.makecode.com/u/Cursedeclipse)
#### Post date: [April 11, 2024, 5:57pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/35 "2024-04-11T17:57:13Z")

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updated @CopySprite’s version so we don’t need a new finish tile for every level.  
for every level, the game calls a function, so we can use the same tile for every finish.  
also put the code for attacking in a function so we can collapse it and have more room.

> **[PHANTOMS CopySprite's Version (w/ updated levels)](https://arcade.makecode.com/S53304-04533-71234-57829)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 11, 2024, 6:33pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/36 "2024-04-11T18:33:47Z")

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Alright @pecan4pi I agree with it being hard for multiple people to code the same project but I can combine them if I have the link so it’s fine I think the game’s genre is **Kirby**.  
I super duper agree with @Luke an having smaller sprites you’d be surprised how much you can do with this

 ![Ghost Sprite](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/8646927eaa667e00db487a5ccd4844ac6cb684bf.png)  
@HaruhitoGames that’s fine it took me a week to make my first title screen. 😅  
And @Cursedeclipse Thank you for what you’ve done this will save **a lot** of tiles but also that’s all you did? I made 3 weapons and 2 enemies in my edit. (don’t take that like i’m insulting you please)  
**It seems the shield will win the vote!**  
By he way I named my ghost Farngond. (It’s an reference to a game I made.)  
If he should have a different name what will it be.

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### Author: ![Cursedeclipse](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cursedeclipse/32/13499_2.png) [@Cursedeclipse](https://forum.makecode.com/u/Cursedeclipse)
#### Post date: [April 11, 2024, 9:33pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/37 "2024-04-11T21:33:42Z")

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- I’ve never used github so i don’t know how it works but if you’re willing to set that up go ahead. I’m fine if you take over coding but other people might not be.

- I expected something like this. didn’t even think of moving platforms. We can use smaller sprites.

- I explained the basic premise in the main post. you gotta go to the bottom of hell and fight the lord of death for your soul. a more dimmed, kinda decaying kinda thing, but still a bit cute.

- closed the polls.

- There will be dialouge in the end once we get the core framework in place.

@CopySprite, yes. that is what i did. also, I’m making an enemy reference sheet right now, and i think @Luke’s sprite was for the player. unrelatedly, i don’t think kirby is a genre.

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### Author: ![Not-a-creepy-doll](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not-a-creepy-doll/32/28255_2.png) [@Not-a-creepy-doll](https://forum.makecode.com/u/Not-a-creepy-doll)
#### Post date: [April 11, 2024, 9:34pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/38 "2024-04-11T21:34:28Z")

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I don’t know if you already have it fully planned but if you don’t, for the depths of 🔥 HELL 🔥 it could have small platforms with little lanterns that turn on when you get near. They could also be on a timer. When on they’ll dissipate all the shadow around so you can see enemies and spikes or to scare off light sensitive enemies.

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<div class="post-metadata">

### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 11, 2024, 9:37pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/39 "2024-04-11T21:37:34Z")

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Foargond not Farngond  
And now the story of the name (Foargond)  
I came up with the name Foargond because it’s a scrambled version of the name Ganondorf.  
Why did I do this you ask it’s because the story of this game not wanting to be dead fit’s perfectly with the part of the story in my zelda game I typed for Ganondorf’s defeat dialogue I’m not dead HP mean’s nothing to me! Then I disovered this collab yay!

Also there’s a new [Link](https://arcade.makecode.com/S09534-20094-80772-21806)

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<div class="post-metadata">

### Author: ![Cursedeclipse](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cursedeclipse/32/13499_2.png) [@Cursedeclipse](https://forum.makecode.com/u/Cursedeclipse)
#### Post date: [April 11, 2024, 10:33pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/40 "2024-04-11T22:33:32Z")

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this is far better than the mechanic i had in mind, where you just carried a lantern and had limited visibility. your idea allows for a more spooky vibe down in the depths, plus makes more interesting gameplay. thanks!

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### Author: ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/35475_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)
#### Post date: [April 11, 2024, 11:46pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/41 "2024-04-11T23:46:17Z")

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**Some things**  
1.I know kirby is not a genre but It’s the same kind of game It has darkish lore but still cute.  
2.Ok @Cursedeclipse that’s fine if it’s all you did. Plus you have been making reference sheets 🙂.  
3. 🔽

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/0/03aa38bd1c49c623f9844933be3ad908ba50650e.png)I think this is an enemy  
4.I agree with the lantern idea and as a small part of the code team will try to make it.  
5.Did you like to name story or the name?  
6.What are the doctor/shop guys called?

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [April 11, 2024, 11:58pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/42 "2024-04-11T23:58:05Z")

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> [@pecan4pi](#):
>
> Luke is better with smaller sprites

I can do pretty much any resolution (my biggest artwork is like 200x200)

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