# PHANTOMS- platformer idea/collaboration

**URL:** <https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102>\
**Category:** Collaboration\
**Tags:** game\
**Created:** [April 6, 2024, 2:58am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102 "2024-04-06T02:58:35Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 10, 2024, 9:05pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/163 "2024-06-10T21:05:18Z")

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The idea is learning, progression of the player’s skills. Annoying the player whenever they die is an unimportant feature that kicks the player when they are already down. It also distracts them from getting back up and tackling the real goal/challenge - the place where they last died.  
Also switching up your idea to help the player helps with this goal much more V

> [@top\_hat\_lord](#):
>
> to make they try harder and get better

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**Author:** ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)\
**Post date:** [June 10, 2024, 9:09pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/164 "2024-06-10T21:09:33Z")

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…I’m not part of the development of the game, but I already know that it’s a no. That’s… not good gameplay. You’re making the game HARDER every time the person dies? That’s… not quite right

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**Author:** ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)\
**Post date:** [June 11, 2024, 3:08am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/165 "2024-06-11T03:08:27Z")

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I think @top_hat_lord is referring to the Shade mechanic in Hollow Knight. Essentially, if you died, you would be sent to a checkpoint. If you went to the point of your death, an enemy would be waiting for you called a shade (like a player’s ghost). Killing it would grant you all your soul, health, and money back, whilst dying to it would make you lose all of it. You have to kill it within a 5-minute timer (I may be wrong on this; search it on Google for more details).

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**Author:** ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)\
**Post date:** [June 11, 2024, 3:20am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/166 "2024-06-11T03:20:30Z")

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Plague Doctors specifically

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 11, 2024, 2:43pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/167 "2024-06-11T14:43:03Z")

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Yeah but the shade doesn’t spawnkill you and it gets harder as your skills progress (it’s got the same skills and stuff as the player) so it’s way more balanced

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 11, 2024, 2:44pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/168 "2024-06-11T14:44:15Z")

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… that’s a way better idea…yeah… I can see how mine was dumb now…thanks.

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 11, 2024, 2:44pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/169 "2024-06-11T14:44:20Z")

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I meant something similar yes.

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**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [August 25, 2024, 1:27am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/170 "2024-08-25T01:27:39Z")

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@Cursedeclipse!  
This could’ve been a great game but everyone quit so please come back.

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**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [August 27, 2024, 5:38am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/171 "2024-08-27T05:38:48Z")

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If there’s any other collaboration members that still want to work on this then please help.

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<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 28, 2024, 12:46am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/172 "2024-08-28T00:46:27Z")

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Considering how many projects I’m juggling at the moment I think I’m done working on this.  
I have already given y’all a really good foundation to start working on having done all the art for the player, tilemap, several layers of background art and I’ve created an enemy with complex movement.  
If you want to work on it _then please don’t wait for other people_ I certainly didn’t

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<div class="post-metadata">

**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [August 28, 2024, 12:50am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/173 "2024-08-28T00:50:15Z")

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Dead Collaboration Alert!!!

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<div class="post-metadata">

**Author:** ![pecan4pi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pecan4pi/32/20940_2.png) [@pecan4pi](https://forum.makecode.com/u/pecan4pi)\
**Post date:** [August 28, 2024, 12:55am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/174 "2024-08-28T00:55:17Z")

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I’ll try and get back to this in less than 2 weeks.

Sort of forgot that it existed 😅

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<div class="post-metadata">

**Author:** ![Cursedeclipse](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cursedeclipse/32/13499_2.png) [@Cursedeclipse](https://forum.makecode.com/u/Cursedeclipse)\
**Post date:** [August 28, 2024, 1:10am UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/175 "2024-08-28T01:10:27Z")

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i forgot my account password ;-;

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<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 28, 2024, 4:40pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/176 "2024-08-28T16:40:13Z")

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the slow, ceaseless, inevitability of all collaborations without direction, lost in the stagnant marshes of game development

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<div class="post-metadata">

**Author:** ![Cursedeclipse](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cursedeclipse/32/13499_2.png) [@Cursedeclipse](https://forum.makecode.com/u/Cursedeclipse)\
**Post date:** [August 28, 2024, 5:15pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/177 "2024-08-28T17:15:46Z")

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we had direction for longer than most though

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<div class="post-metadata">

**Author:** ![Kite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kite/32/16600_2.png) [@Kite](https://forum.makecode.com/u/Kite)\
**Post date:** [August 29, 2024, 4:52pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/178 "2024-08-29T16:52:14Z")

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> **[platform(thanks for platformaster,Sperkin25,and Luke).](https://arcade.makecode.com/S27795-40306-03878-88297)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I mixed up with some stuff and made a simple platform for you.(pls, thanks for platformaster, Sperkin25,and you.

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<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 29, 2024, 6:12pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/179 "2024-08-29T18:12:04Z")

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Have you checked the github? I made **a ton** of tiles to use there

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [September 17, 2024, 6:06pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/180 "2024-09-17T18:06:02Z")

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I quit.

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<div class="post-metadata">

**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [September 20, 2024, 4:48pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/181 "2024-09-20T16:48:43Z")

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It happens to the best of us. Tough luck!

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/37049_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 8, 2024, 9:28pm UTC](https://forum.makecode.com/t/phantoms-platformer-idea-collaboration/28102/182 "2024-10-08T21:28:00Z")

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I’m back! @pecan4pi lets get part of this done for the Halloween jam!  
And @Cursedeclipse too if you don’t forget about it again.

What? This would be perfect for the Halloween jam.  
Let’s go!

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