# Pixel Art by @engineer703

**URL:** https://forum.makecode.com/t/pixel-art-by-engineer703/43682
**Category:** Show & Tell
**Tags:** art, make
**Created:** [April 27, 2026, 5:11pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682 "2026-04-27T17:11:45Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 27, 2026, 5:11pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/1 "2026-04-27T17:11:45Z")

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I have been trying to improve my pixel art skills recently to make stuff for a game that me and my cousin are working on in Godot.

I will post select pieces of pixel art from the game (that I make) to show in this topic.

Also, I would greatly appreciate it if people would rate my art and give me suggestions to make it better.

Oh, and please don’t take any of this, even if you would credit me, just don’t take it.

 ![Screenshot 2026-04-26 3.25.39 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/9/893b313f74d3972a17ddac086b828b7808fa59d4.png)

The first one I’m displaying, a sword.

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### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [April 28, 2026, 12:47am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/2 "2026-04-28T00:47:18Z")

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make it pointier like more swordlike

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### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [April 28, 2026, 6:58pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/3 "2026-04-28T18:58:03Z")

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7/10 I could never do better, but the colors are a little dark? And you should also probably make the tip sharper, since a flat blade isn’t doing much 😭

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 28, 2026, 6:58pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/4 "2026-04-28T18:58:06Z")

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Alright, here is the upgraded sword:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/3/93f2e885d1e389c4fcfcf3c51b1ada7d745ab553.png)

I added the extra shading on piskel, but then piskel got blocked for me (school computer) and I finished it on another site.

Also the one I showed at the start was made in makecode.

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 28, 2026, 9:13pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/5 "2026-04-28T21:13:37Z")

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The colors are dark on purpose, it’s just the general theme of the game.

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### Author: ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)
#### Post date: [April 28, 2026, 9:13pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/6 "2026-04-28T21:13:40Z")

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😉 Great job with the shading, maybe add less black? It might make it look lighter (if that’s what you want).

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### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [April 29, 2026, 12:19am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/7 "2026-04-29T00:19:40Z")

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Oh, what’s the theme?

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [April 29, 2026, 3:01am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/8 "2026-04-29T03:01:21Z")

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Dark theme and trash/junk stuff

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### Author: ![Iro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iro/32/34749_2.png) [@Iro](https://forum.makecode.com/u/Iro)
#### Post date: [April 29, 2026, 5:17pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/9 "2026-04-29T17:17:15Z")

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Nice sword! it looks alive 😅

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [May 2, 2026, 3:45am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/10 "2026-05-02T03:45:07Z")

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Since I don’t have any new art to display for the game, I’ll just post this:

> **[Art Demo](https://arcade.makecode.com/S03883-55650-85885-20941)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This is a computer monitor for a game I plan to make and it’s animations.

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### Author: ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)
#### Post date: [May 2, 2026, 6:51pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/11 "2026-05-02T18:51:18Z")

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That’s a really good piece of art! It would probably take me 8 years to complete the **first** frame of that animation. That is a compliment .

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### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [May 3, 2026, 12:40am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/12 "2026-05-03T00:40:09Z")

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Wow, thanks!

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### Author: ![Iro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iro/32/34749_2.png) [@Iro](https://forum.makecode.com/u/Iro)
#### Post date: [May 3, 2026, 5:05am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/13 "2026-05-03T05:05:52Z")

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Nice art! I especially like the “blue screen” glitch animation.

Side note, it kinda reminds me of my art style! Here is a retro style computer design I came up with (a while ago).

> **Image**
>
> ![Screenshot 2026-05-02 225650](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/4/1400f0c46b96a8ea2fce0968bd330fef2ac07104.png)

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<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [May 4, 2026, 5:36am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/14 "2026-05-04T05:36:39Z")

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even dark and moody games have good contrast, _only_ using colours that are very dark makes it hard to make out details. I would look at the game Blasphemous for inspo. Notice how the character has key elements that are relatively bright, the red sash, the sword, the shine of the metal.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/e/2e734feb79ecc07c3f05c7cccfde8c2805117d40.png) ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/7/87e9ceedec4afafa7b3d80fb6dd498b0d9b0eb18.png) ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/b/9bfa26a595b8ed36da561b805b6e1e34106718dd.png)

In general, you want there to be contrast with the character, and the environment so that the player stands out. This is usually achieved by making parts of the player brighter. (like the metal armour) You can also use more saturated and brighter colours to do so. (like the red sash)

What makes the game feel “moody” and “dark” is actually more down to the more detailed pixelling, use of desatured colours, and darker backgrounds (which help draw focus to the character and set that darker ambience). If you only used dark colours, your game would just be difficult to see properly.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/2/22d4ddc9a35fc9560518c145e9f8b339089ca2eb.jpeg)

> **also an insanely cool artwork i found inspired by the game**
>
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/6/56fa1f2846a92ce8a6f11b07132f6a912418ba35.png)

> [@engineer703](#):
>
> trash/junk stuff

The game Eastward has GORGEOUS pixel art, please check it out too i think it ties well with that theme

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/2/92582fc9b08766be38825a9a6ca0ce0452644caf.jpeg)

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<div class="post-metadata">

### Author: ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)
#### Post date: [May 4, 2026, 7:14pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/15 "2026-05-04T19:14:30Z")

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> [@Luke](#):
>
> The game Eastward has GORGEOUS pixel art

Something reminds me of the incredible art in a game called Westward…

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### Author: ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)
#### Post date: [May 4, 2026, 11:32pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/16 "2026-05-04T23:32:58Z")

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what does it mean to have desaturuated or saturated colors

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<div class="post-metadata">

### Author: ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)
#### Post date: [May 4, 2026, 11:58pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/17 "2026-05-04T23:58:05Z")

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Just checked out Eastward and thank you so much for introducing it to me and I’m inspired to make a game now…

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [May 5, 2026, 3:10am UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/18 "2026-05-05T03:10:52Z")

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every colour can be thought of as made up of 3 components, each unique colour made up of different “levels” of them - Hue, Saturation and Value (aka brightness)  
Its essentially controlled by 3 variables.

Hue is the true “colour”, its what you traditionally define as colours (red, green, blue, yellow)

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/4/946908729f9afa6c444d7a84f5b70112ecfd96df.png)

Saturation is how much of the colour there is, its like how concentrated it is. Think neon vs pastel for bright saturated colours. Remember that you can have saturation for both dark and light colours.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/b/bb4b9263acd3dce5bc2d3b07b0d7fdab379e51d7.png)

Value is the brightness, how light or dark a colour is.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/b/2b73e7e131aacde4d2c4487acb620449a19a3536.png)

A great example is the colour brown, which can have an incredibly wide range of different hues from yellow to purple, but tends to fall in the same low saturation and low brightness.

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/b/3bb077fe4c307cc13b74e2c77502b469fc3ceef3.png)

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<div class="post-metadata">

### Author: ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)
#### Post date: [May 9, 2026, 6:51pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/19 "2026-05-09T18:51:27Z")

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I’m gonna post some of my art from my game jam game ([topic here](https://forum.makecode.com/t/dev-log-on-my-smash-bros-game/43863)):

 ![Screenshot 2026-05-08 8.02.36 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/b/9bd1a9bfd4f0e4cad4e7b3f0ad3cf86434f757ae.png)

@BlueYoshi507’s character selection icon

 ![Screenshot 2026-05-08 8.02.16 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/5/85d13e77449df25cdf6cb904261b682916e428c3.png)

A red koopa shell

 ![Screenshot 2026-05-08 8.02.02 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/7/d77562b0188be403f7a180317fe93499c612ebce.png)

And my dog!

By the way, @Luke, I’m very grateful for your pixel art tips, I’ll implement them to the sword sometime after my game jam game is done.

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<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [May 9, 2026, 10:56pm UTC](https://forum.makecode.com/t/pixel-art-by-engineer703/43682/20 "2026-05-09T22:56:49Z")

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looks great! love the shading (remember that you can tint the darks in the same way that the white has been tinted)

> [@engineer703](#):
>
> I’m very grateful for your pixel art tips, I’ll implement them to the sword sometime after my game jam game is done.

ah thank you so much, it means a lot to me as I really spend a lot of time making these posts (probably too much time lol)

[Next page](https://forum.makecode.com/t/pixel-art-by-engineer703/43682.md?page=2)
