# Pixel Smash sequel

**URL:** <https://forum.makecode.com/t/pixel-smash-sequel/31653>\
**Category:** Collaboration\
**Created:** [November 12, 2024, 3:35pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653 "2024-11-12T15:35:58Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 19, 2024, 3:46am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/43 "2024-11-19T03:46:19Z")

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Hehe.  
I will make this character.  
But from what you described, it will probably be the worst in the game for 1 reason.  
He has no recovery.  
If you played the Sarge test, you could see that you can fall and die in this game and there will be knockback.  
Also, how heavy is this down B.  
Like bowsers down B or Kirby’s?  
Bowsers spikes but takes a while to start up, but kirbys is instant, does not spike and can easly miss, letting you Self Destruct.  
Also, The Jab attack has been replaced with a dash, meaning that you can dodge that and with no recovery, you die.  
I can change other things, but i am keeping the up b.

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 19, 2024, 3:46am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/44 "2024-11-19T03:46:42Z")

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So, What game is he from, and what moves specifically.  
Please use the template.

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 19, 2024, 3:46am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/45 "2024-11-19T03:46:56Z")

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I would also like people to Submit stages instead of characters at the moment.  
I will do the base roster and then people can vote for the next character.  
If you post an image of the stage (Including background) I probably will add it to the game.

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 19, 2024, 3:47am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/46 "2024-11-19T03:47:01Z")

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Also, @Sarge, can you give me some pointers if you would like me to change the moveset. Thanks!

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 19, 2024, 3:47am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/47 "2024-11-19T03:47:07Z")

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Also, @Pixeldoodle,  
2 things.

1. Can you give me some pointers on how to make the AI?
2. Can you give me an approximate moveset for you?

Thanks!

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 19, 2024, 3:47am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/48 "2024-11-19T03:47:09Z")

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This is pretty good!  
Thanks!

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 19, 2024, 3:32pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/49 "2024-11-19T15:32:13Z")

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This will most likely be the title.

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**Author:** ![49dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/49dev/32/8577_2.png) [@49dev](https://forum.makecode.com/u/49dev)\
**Post date:** [November 19, 2024, 3:33pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/50 "2024-11-19T15:33:08Z")

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Absolutely! Call it The Complex.

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**Author:** ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)\
**Post date:** [November 19, 2024, 3:37pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/51 "2024-11-19T15:37:18Z")

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@Archer_Bright To answer question 1, I don’t have any direct tips but I will say you will Definitely need:

- @jwunderl’s _Sprite Util Extension_ (For Distance)

- _Sprite Data Extension_ (For determining if the bot can move, attack, jump, etc.)

I have some screenshots from the Original game, they’re not the best references but, I hope you find these useful:

 ![1000254710](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/1/1196de00a25368584389bc7b8314b2a5a37af5a1.png)  
 ![1000254711](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/9/5946d169776793b634b4d241f57841dc9dcd8255.png)  
 ![1000254712](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/d/cd040ce215f82ae8be42873bb664fb045ed06327.png)  
 ![1000254713](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/a/7a3df684cccd9f607bf56215c5a0191e011c02fb.png)

* * *

To answer question 2, Most of the attacks are based off of the on in the game:

Neutral B: _Red Pencil_ (Fires a fast pencil projectile that deals massive damage and Recoils 10%)

Side B: _Eraser Slide_ (Rides on an eraser and deals a decent amount of damage)

Up B: _Pencil Uppercut_ (Does a rising attack with a pencil and deals medium damage)

Down B: _Pencil Counter_ (A counter that always does 10 damage when activated)

Neutral Air: _Pencil Flip_ (Kinda like Pichu’s Neutral air. Does a flip that deals a small amount of damage)

Forward Air: _Air Slash_ (Like Ike’s Forward Air. Swings a Pencil dealing medium damage)

Back air: _Back Slash_ (Like Sora’s neutral Air. Does A simple back slash that does medium damage)

Up Air: _Up Slash_ (Again, Like Sora’s Up Air. Does a simple Up slash that does medium damage)

Down Air: _Pencil Slam_ (Like the final part of Ike’s Aether [Or Up Special/Up+B]. Slams the pencil to the ground dealing medium damage)

Foward smash: _Charge Slash_ (Like any normal Sword character Forward Slash but with a pencil. Does high damage)

Down Smash: _Double Sweep_ (Like Chrom, Ike & Roy’s Down smashes, Does a slash aimed at the legs. Medium - High Damage)

Up Smash: _Upper Power Slash_ (Like Marth & Lucina’s Up Smash. Swings a pencil to the air. High Damage)

**if ya cant make any of these or just dont like the idea, tell me and ill be glad to replace some!!**

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**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [November 19, 2024, 7:37pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/52 "2024-11-19T19:37:50Z")

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He’s from Jumpy Platformer, and where’s the template

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**Author:** ![XDgamer8967](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/xdgamer8967/32/15497_2.png) [@XDgamer8967](https://forum.makecode.com/u/XDgamer8967)\
**Post date:** [November 19, 2024, 7:37pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/53 "2024-11-19T19:37:57Z")

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Yes exactly

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36725_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [November 19, 2024, 7:38pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/54 "2024-11-19T19:38:25Z")

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With a _funni pixel boi_ at the side?

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [November 20, 2024, 5:05am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/55 "2024-11-20T05:05:15Z")

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You can change it to actually be kinda good but please KEEP THE TAUNT

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**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [November 20, 2024, 5:59pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/56 "2024-11-20T17:59:10Z")

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I meant bite to be nuetral special, and it can be charged. Coil is side B

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**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [November 20, 2024, 5:59pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/57 "2024-11-20T17:59:13Z")

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AHHHHHHH MY EYES

(Anti light mode)

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<div class="post-metadata">

**Author:** ![Goyga](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goyga/32/18162_2.png) [@Goyga](https://forum.makecode.com/u/Goyga)\
**Post date:** [November 21, 2024, 2:57am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/58 "2024-11-21T02:57:09Z")

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Stage Idea: Couch Warzone

 ![pixil-frame-0 (29)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/0/40a04515ede56b11894d5a91f2a494353c7e5eb3.png)  
The pillows are platforms and so is the green chip bag. If the figures on top could stay, it would be a very cool map! Maybe use scaling if you want to scale characters down for this map.

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**Author:** ![49dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/49dev/32/8577_2.png) [@49dev](https://forum.makecode.com/u/49dev)\
**Post date:** [November 21, 2024, 2:59am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/59 "2024-11-21T02:59:57Z")

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{me who practically lives on light mode}

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [November 21, 2024, 11:22pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/60 "2024-11-21T23:22:03Z")

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Development is very well underway. Still have not programmed the AI, but Richard is nearly done and I have a working character select screen Ready. I also have a few details about the game.

The game will either be called **Pixel Smash: Meele** or **Pixel Smash: Rivals**

I would love to hear which one you like best.

_Poll ([view on site](https://forum.makecode.com/t/pixel-smash-sequel/31653/60))_

Like the original, this will only be a stock game.  
I am going to add Every Coder that is in the Top 20 of All time.  
I will also add other famous ones and submitted characters.

I am also thinking about giving the game an animated opening, like every Smash bros game.

Thank you all for your support and keep submitting characters, stages and opinions.

Thanks again!  
Archer\_Bright

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<div class="post-metadata">

**Author:** ![49dev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/49dev/32/8577_2.png) [@49dev](https://forum.makecode.com/u/49dev)\
**Post date:** [November 23, 2024, 5:08am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/61 "2024-11-23T05:08:26Z")

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Are you planning on adding Items? I mean, like those things you pick up and throw in SSBU? Cause I was bored and decided to make the Bumper and Bob-Omb from SSBU (except the Bob-omb is replaced with MiniCube, a character from the Fourth Dimension).

> **[49dev Character Moveset w/ Items](https://arcade.makecode.com/35157-93666-32430-49243)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![codecat1](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codecat1/32/29634_2.png) [@codecat1](https://forum.makecode.com/u/codecat1)\
**Post date:** [December 4, 2024, 9:34pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/62 "2024-12-04T21:34:21Z")

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If you want to, I feel like you should add a story mode @Archer_Bright

[Previous page](https://forum.makecode.com/t/pixel-smash-sequel/31653.md?page=2)

[Next page](https://forum.makecode.com/t/pixel-smash-sequel/31653.md?page=4)
