# Pixel Smash sequel

**URL:** <https://forum.makecode.com/t/pixel-smash-sequel/31653>\
**Category:** Collaboration\
**Created:** [November 12, 2024, 3:35pm UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653 "2024-11-12T15:35:58Z")\
**Posts on this page:** 1\
**Showing post:** 119

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [May 11, 2025, 3:54am UTC](https://forum.makecode.com/t/pixel-smash-sequel/31653/119 "2025-05-11T03:54:46Z")

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Is my and @Bifrosty’s influence good? 🥺 👉 👈  
and also, here’s the moveset:

Tonitruum:  
A - Hammer Smash, Hurl your hammer down in front of you. Deals massive damage but must be on ground to use it

A + Run - Hammer Jab - Push your hammer in front of you dealing small damage

A + Air - Lighting Contact - Summon lighting in a small area around you damaging any opponents who come close.

B - Recall - Throw hammer out for short distance before it returns like a boomerang.

B + Air - Thunder To The Sky - Summon three lighting balls from above, each lighting ball hurls towards you hitting any enemies it may come across. Launch yourself up a little bit every time a ball hits you.

ShaneyBoi:

#### **“A” Move: Darkness Punch**

- A punch coming from the ground, Infront of ShaneyBoi.
- Likely a strong melee attack with a shadowy visual effect.

#### **“B” Move: Kitty Sphere**

- A spiraling ball (possibly resenbling a paw?) expands outward from ShaneyBoi.
- On contact, it scratches opponents, suggesting a multi-hit attack or damage-over-time effect.

#### **“B + Left/Right” Move: Shadow Dash**

- A quick dash that engulfs ShaneyBoi in darkness.
- **On ground contact:** He reappears and delivers an uppercut, launching opponents skyward.
- **In the air contact:** He reappears and performs a _downercut_ (downward punch), slamming opponents into the ground.
- A mix-up move that seems great for both offense and positioning.

#### **“B + Up” Move: Darkness Catch**

- A high-jump move, even higher than Devil Jump.
- If ShaneyBoi grabs an opponent midair, he momentarily holds them in place.
- After a brief pause, he throws the opponent and flips before landing.
- Seems like a mix of a grab, throw, and recovery move all in one.

(Remember:

> [@Character Movesets & Stages for PSM](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/10):
>
> - Make Tonitruum super slow but damage super high
> - Make ShaneyBoi fast but lower damage.

)

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