# Place sprite on tilemap has a max row count | Glitch

**URL:** <https://forum.makecode.com/t/place-sprite-on-tilemap-has-a-max-row-count-glitch/16925>\
**Category:** Help\
**Created:** [December 16, 2022, 6:05pm UTC](https://forum.makecode.com/t/place-sprite-on-tilemap-has-a-max-row-count-glitch/16925 "2022-12-16T18:05:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SkylerHuckaba](https://avatars.discourse-cdn.com/v4/letter/s/3d9bf3/32.png) [@SkylerHuckaba](https://forum.makecode.com/u/SkylerHuckaba)\
**Post date:** [December 16, 2022, 6:05pm UTC](https://forum.makecode.com/t/place-sprite-on-tilemap-has-a-max-row-count-glitch/16925/1 "2022-12-16T18:05:02Z")

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After changing the tilemap and placing the player on a new tile, the X (columns) work but the Y (rows) cap out at 7. I can go from 0-6 but any number higher than 8 spawns me at (#, 7). Ex: (10, 7) has the same result as (10, 8)

> **[Maze](https://arcade.makecode.com/S70742-58249-37760-78752)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.
