# Platformermaster Survival Game Devlog

**URL:** <https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815>\
**Category:** Collaboration\
**Tags:** game, graphics-and-math\
**Created:** [February 12, 2025, 6:53pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815 "2025-02-12T18:53:54Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 12, 2025, 6:53pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/1 "2025-02-12T18:53:55Z")

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Im open to custom biome suggestions for my survival game!!! All you have to do to get your own biome in my game is follow the rubric below!

1-Your landform. High, medium or low frequency of hills needs to specified.

2-Plants/trees. _This is optional_ if you add this please attach art for them, otherwise I will use my terrible are skills to make it instead! Also add how offten they will spawn.

3- Main biome tiles. Example would be grass, dirt, stone. _This is also optional_ if you add this please attach art for them because… I will use my terrible art skills if you dont !

4- Extra landforms. Like water or strctures. (be really specific on this) Please also explain landforms as well.

5- explain how common your biome is !

follow the rubric and ill add your biome!

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**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [February 12, 2025, 9:30pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/2 "2025-02-12T21:30:12Z")

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an underground one I have some tiles made it’s In assets

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**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 12, 2025, 9:31pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/3 "2025-02-12T21:31:25Z")

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Heads up to anyone I already have a mountain/snowy biome, a desert biome, a plains biome, a ocean biome and a woods biome!

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**Author:** ![zef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zef/32/28163_2.png) [@zef](https://forum.makecode.com/u/zef)\
**Post date:** [February 12, 2025, 9:31pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/4 "2025-02-12T21:31:31Z")

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when it comes to number five can we make a special method to access the biome that has a chance of appearing?

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**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 12, 2025, 9:51pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/5 "2025-02-12T21:51:49Z")

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Maybe in the future but right now I just need biomes that have a chance of spawning naturally

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**Author:** ![CollapsedAxolotl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/collapsedaxolotl/32/19395_2.png) [@CollapsedAxolotl](https://forum.makecode.com/u/CollapsedAxolotl)\
**Post date:** [February 12, 2025, 10:21pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/6 "2025-02-12T22:21:57Z")

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What is the colour pallete?

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 12, 2025, 11:08pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/7 "2025-02-12T23:08:21Z")

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I call my Biome, the Crack. essentially, it’s a crack in the world that leads to a giant void. you can walk on it, but doing so may cause something to try to grab you. the only safe haven is areas that aren’t total darkness. this biome isn’t very common, but It would be decently sized.

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [February 13, 2025, 4:50am UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/8 "2025-02-13T04:50:59Z")

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A biome called Thick Forest that spawns a lot trees and also like grass and berry bushes, kinda like the berry bushes in Minecraft, which hurt you a little bit when you walk through them. Also if you have enemies, there should be a small chance that an enemy spawns where the trees are very thick. Also could you please say what scale we are working with, if the game is top-down or something else, and the color pallet because otherwise it’s hard to do art!

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**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 13, 2025, 5:00am UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/9 "2025-02-13T05:00:26Z")

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Color is just the original so its arcade I think…

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**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 13, 2025, 5:00am UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/10 "2025-02-13T05:00:31Z")

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So do you have a biome ground tile in mind? Like the biomes grass?

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**Author:** ![Terminator](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/terminator/32/14612_2.png) [@Terminator](https://forum.makecode.com/u/Terminator)\
**Post date:** [February 13, 2025, 5:03am UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/11 "2025-02-13T05:03:40Z")

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I got an idea  
**Scorched Wastelands**  
1- Generally flat but may have some small crevices or craters  
2- Nothing but maybe some dried bushes if you think that would be nice  
3- Cracked rocks ( some gaps of lava)  
4- Lava maybe some volcanos  
5-Pretty rare but there should be some good loot in the volcanos (if possible)

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [February 13, 2025, 7:05pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/12 "2025-02-13T19:05:02Z")

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i got one

The Crimsom Canopy

1-Not too many hills

2-Quite alot of trees with infrequent clearings

3- Some red/dark red grass with some vines

4- Small rivers, mostly. For structures, a pedestal with a glowing blue gem that might have some loot chests around it

5- Its not quite the frequent biome, being fairly rare.

Heres some tiles for the trees and pedestal

 ![1000048568](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/4/34e359a603ffa68723eee7661948969e445d70c7.jpeg)

 ![1000048569](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/e/3e30ea22de929a6fe2ffca7825f1f7c68dc1ac9c.jpeg)

(yes i know the tree looks awful i can only draw fish and fishing hooks please forgive me)

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [February 13, 2025, 7:05pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/13 "2025-02-13T19:05:08Z")

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1 - high amounts of hills  
2 - Flags from various countries  
4 - Craters / Valleys and mountains  
5 - very rare!  
It’s the moon 🌙

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**Author:** ![InvalidProject](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/invalidproject/32/32554_2.png) [@InvalidProject](https://forum.makecode.com/u/InvalidProject)\
**Post date:** [February 13, 2025, 7:07pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/14 "2025-02-13T19:07:04Z")

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![Screenshot 2025-02-13 12.14.50](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/7/77df82df93d2182d3a2e04e6b6d73271829e932e.png)  
1 - Hills are often high, Valleys dig deep underground.  
2- They are shown here; they spawn quite often.  
3- All the tiles are here; feel free to remake them. (I don’t mind)  
4- Apart from the water shown, none.  
5- Pretty rare!

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<div class="post-metadata">

**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 13, 2025, 7:14pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/15 "2025-02-13T19:14:53Z")

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And for everyone wondering the color pallet is arcade and it must be 16x16 tiles and it is  
2d gravity. (like a platformer).

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**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 13, 2025, 7:15pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/16 "2025-02-13T19:15:40Z")

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Thanks this is great! Do you have any specific tile you would like me to use?

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [February 13, 2025, 8:21pm UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/17 "2025-02-13T20:21:34Z")

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Oh cool!! So it’s kinda like Terraria? It is going to be randomly generated or hand placed?

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<div class="post-metadata">

**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 14, 2025, 2:03am UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/18 "2025-02-14T02:03:59Z")

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Here is what I have done so far…  
(these are made by me but simulated to look as if it was in the game)

First up @Terminator’s! (Without volcanos that I will add later!)

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/a/eab75122959fc5438db7ce4c876139d36722d611.png)

second is a combined biome of @InvalidProject and @Bilangus!

 ![Screenshot 2025-02-13 7.21.45 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/c/6c21aa8b39a15edb85a01f9e2a3827c089a4d291.png)

I did these biomes first because they seemed easy. Don’t worry @WoofWoof and @top_hat_lord and @randomuser I didn’t forget your guys.

These are just rough drafts these biomes are NOT complete yet. So stay tuned!

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<div class="post-metadata">

**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 14, 2025, 2:05am UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/19 "2025-02-14T02:05:13Z")

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This looks AWESOME! but i might not be able to do your water fall thingy… anyways ill try my best!

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<div class="post-metadata">

**Author:** ![platformermaster](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/platformermaster/32/16102_2.png) [@platformermaster](https://forum.makecode.com/u/platformermaster)\
**Post date:** [February 14, 2025, 2:05am UTC](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815/20 "2025-02-14T02:05:24Z")

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To save me some time and to prevent LIKE 30 FIRE BIOMES!!! (just kidding its okay) I’m going to combie @Bilangus and @InvalidProject 's ideas together to create a biome with invalidprojects art and bilangus’s concepts.

don’t worry bilangus I will add your pedestal 🙂

[Next page](https://forum.makecode.com/t/platformermaster-survival-game-devlog/33815.md?page=2)
