# Please I'm begging you: 16 more colors

**URL:** <https://forum.makecode.com/t/please-im-begging-you-16-more-colors/22166>\
**Category:** Forum Feedback\
**Tags:** game, art\
**Created:** [August 31, 2023, 9:14pm UTC](https://forum.makecode.com/t/please-im-begging-you-16-more-colors/22166 "2023-08-31T21:14:22Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [July 2, 2024, 6:34pm UTC](https://forum.makecode.com/t/please-im-begging-you-16-more-colors/22166/13 "2024-07-02T18:34:46Z")

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Oh, I’ve actually attempted this already in this thread

> [@216 COLORS IN MAKECODE?! ...sort of](https://forum.makecode.com/t/216-colors-in-makecode-sort-of/25616):
>
> The other day, somebody suggested mapping the palette to red, green and blue colors and making colors from those three colors. I wasn’t sure it would work, but I tried anyway (spoiler alert - it didn’t work.) I wrote this script for creating a pixel, with three subpixels - red, green, and blue. Each subpixel has 6 shades, from 0 (off) to 5 (brightest). This produces 6 ^ 3 combinations or 216 combinations total. In the following example, you can see a pixel on screen having its subpixels random…

More or less the same result, it will never work. You can always see the pixels, no matter how much you increase the screen size, and it tanks performance

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