# Pokemon Red/Blue in Makecode

**URL:** <https://forum.makecode.com/t/pokemon-red-blue-in-makecode/9336>\
**Category:** Help\
**Created:** [July 22, 2021, 12:00am UTC](https://forum.makecode.com/t/pokemon-red-blue-in-makecode/9336 "2021-07-22T00:00:37Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![GoMustangs](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gomustangs/32/4323_2.png) [@GoMustangs](https://forum.makecode.com/u/GoMustangs)\
**Post date:** [July 22, 2021, 12:00am UTC](https://forum.makecode.com/t/pokemon-red-blue-in-makecode/9336/1 "2021-07-22T00:00:37Z")

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Some of my summer school students like Pokemon, so I made this demo to show them how a game like Pokemon could be made with Makecode. It’s far from perfect, so any suggestions or critiques are welcome. Four questions:

Does anyone know of an extension that could help with keeping track of HP in between battles?

The fight with Gary is activated when the player crosses a sprite that blends into the ground. Does anyone know how to make a variable change when the player crosses a certain y or x coordinate? I feel like that would be a better way to activate battles.

Can walls only be added to sprite maps? Can invisible walls be added to background images?

> **[pokemon](https://arcade.makecode.com/29534-36409-14099-75001)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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