# Pokemon Red Game

**URL:** <https://forum.makecode.com/t/pokemon-red-game/35524>\
**Category:** Arcade\
**Created:** [April 10, 2025, 2:34pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524 "2025-04-10T14:34:06Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Dark\_Charmander](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dark_charmander/32/21285_2.png) [@Dark\_Charmander](https://forum.makecode.com/u/Dark_Charmander)\
**Post date:** [April 16, 2025, 7:38pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/21 "2025-04-16T19:38:04Z")

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I already have the mini menu implemented

 ![Screenshot 2025-04-15 7.22.11 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/e/0e4a045c3bad31c7e353a2bf395cf9a81c2e288a.png)  
but I’m not that experienced, so if there’s some sort of aesthetic option to make it look closer to the original I’m all for it!

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**Author:** ![Big\_Mac\_Muncher](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/big_mac_muncher/32/22147_2.png) [@Big\_Mac\_Muncher](https://forum.makecode.com/u/Big_Mac_Muncher)\
**Post date:** [April 17, 2025, 9:56pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/22 "2025-04-17T21:56:08Z")

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Send me a link of the game bro this looks sick, I can work on the battle systems (With vars and controllers) I can also work on items too. Hey, we should have a company name like “Nintendo” does!

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**Author:** ![Dark\_Charmander](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dark_charmander/32/21285_2.png) [@Dark\_Charmander](https://forum.makecode.com/u/Dark_Charmander)\
**Post date:** [April 18, 2025, 12:14am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/23 "2025-04-18T00:14:15Z")

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Thx for the help! Heres the Link: (Not Functional Pretty Much Just The Base)

> **[Pokemon Red: Battle Sandbox](https://arcade.makecode.com/45538-42784-81865-82407)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

As for The Company Name, I’ve Always liked Hermit\_Crab Studios  
(Weird, I Know) But I’d Like to hear your suggestions! Also @swirlix Feel free to help!

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**Author:** ![CodePerson](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeperson/32/32288_2.png) [@CodePerson](https://forum.makecode.com/u/CodePerson)\
**Post date:** [April 18, 2025, 12:21am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/24 "2025-04-18T00:21:52Z")

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Nice art! As a word of feedback, maybe after scaling your sprites up, you can also redo the outlines?

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**Author:** ![Dark\_Charmander](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dark_charmander/32/21285_2.png) [@Dark\_Charmander](https://forum.makecode.com/u/Dark_Charmander)\
**Post date:** [April 18, 2025, 11:37pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/25 "2025-04-18T23:37:38Z")

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How Do You Mean? I’m Very Sorry I’m not that experienced 😓

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**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [April 18, 2025, 11:44pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/26 "2025-04-18T23:44:11Z")

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This is looking great! I am trying to make the battle system, thanks for getting it started! Eventually I will make the entire type chart ( **PURE PAIN** )  
But for now only part of it.

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**Author:** ![Big\_Mac\_Muncher](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/big_mac_muncher/32/22147_2.png) [@Big\_Mac\_Muncher](https://forum.makecode.com/u/Big_Mac_Muncher)\
**Post date:** [April 19, 2025, 5:24pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/27 "2025-04-19T17:24:44Z")

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Ok, I’m working on the moves and dmg control rn. When move 1 is activated, deal how much dmg, 25, 15, we should also have a PP var

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [April 19, 2025, 5:26pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/28 "2025-04-19T17:26:07Z")

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OH MY GOD HE IS SO _ **C H O N K Y** _ HSHSJSHDHDJ

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**Author:** ![Dark\_Charmander](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dark_charmander/32/21285_2.png) [@Dark\_Charmander](https://forum.makecode.com/u/Dark_Charmander)\
**Post date:** [April 21, 2025, 2:22am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/29 "2025-04-21T02:22:20Z")

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For the the first version I was only going to include the first nine Pokemon(Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle and Blastoise) so if you’re making a type chart, these are all you need to include rn. thanks!

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**Author:** ![Dark\_Charmander](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dark_charmander/32/21285_2.png) [@Dark\_Charmander](https://forum.makecode.com/u/Dark_Charmander)\
**Post date:** [April 21, 2025, 2:31am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/30 "2025-04-21T02:31:00Z")

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Sounds Great! as for the PP I agree, we could set a max, then a different variable that increases with each use. if the other variable exceeds the max, then the menu will no longer display it.(or something else if you had something in mind).

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<div class="post-metadata">

**Author:** ![Dark\_Charmander](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dark_charmander/32/21285_2.png) [@Dark\_Charmander](https://forum.makecode.com/u/Dark_Charmander)\
**Post date:** [April 21, 2025, 2:31am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/31 "2025-04-21T02:31:25Z")

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Yep 😃 Gen 1 was truly the golden age of pikachu.

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**Author:** ![CodePerson](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeperson/32/32288_2.png) [@CodePerson](https://forum.makecode.com/u/CodePerson)\
**Post date:** [April 21, 2025, 3:01am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/32 "2025-04-21T03:01:17Z")

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![Screenshot 2025-04-18 4.38.50 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/0/f08b59dbdfef37150a17f572b3dd6211e24e51ee.png)  
for example for this sprite, you can border the sprite with black. this can be done by press shift-f

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<div class="post-metadata">

**Author:** ![Dark\_Charmander](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dark_charmander/32/21285_2.png) [@Dark\_Charmander](https://forum.makecode.com/u/Dark_Charmander)\
**Post date:** [April 21, 2025, 3:01am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/33 "2025-04-21T03:01:32Z")

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Ok, Development of the Battle Sandbox is Underway! And I’ll be accepting suggested movesets so please suggest away. Thx to @swirlix and @Big_Mac_Muncher (Company name TBD) for the battle system.

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**Author:** ![KensingtonianNinja](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kensingtonianninja/32/20742_2.png) [@KensingtonianNinja](https://forum.makecode.com/u/KensingtonianNinja)\
**Post date:** [April 21, 2025, 3:02am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/34 "2025-04-21T03:02:00Z")

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Hi, I am also making a pokemon red and blue game and your battle sim will be really useful. If you want we could collab and help each other on stuff.  
Also, to people who don’t know the sprites that @Dark_Charmander are using are the original sprites so no need to change them

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**Author:** ![swirlix](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/swirlix/32/35624_2.png) [@swirlix](https://forum.makecode.com/u/swirlix)\
**Post date:** [April 21, 2025, 3:06am UTC](https://forum.makecode.com/t/pokemon-red-game/35524/35 "2025-04-21T03:06:31Z")

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wait I though I was doing that. I already made the calculations for calculating damage in the game.  
Anyway, you’ll probably do it better than me, but heres my version

> **[Pokemon Red: Battle Sandbox](https://arcade.makecode.com/S56405-33027-11106-05800)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![Big\_Mac\_Muncher](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/big_mac_muncher/32/22147_2.png) [@Big\_Mac\_Muncher](https://forum.makecode.com/u/Big_Mac_Muncher)\
**Post date:** [April 21, 2025, 4:00pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/36 "2025-04-21T16:00:03Z")

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We should do a screen shake when an atk is used PLUS import atk animations. I was in easter holiday so I wan’t online. Your re-creation is super good but would it be ok if I changed a few things? 😅

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<div class="post-metadata">

**Author:** ![Big\_Mac\_Muncher](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/big_mac_muncher/32/22147_2.png) [@Big\_Mac\_Muncher](https://forum.makecode.com/u/Big_Mac_Muncher)\
**Post date:** [April 21, 2025, 4:00pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/37 "2025-04-21T16:00:08Z")

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I’m going to add “B” button functionality too

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<div class="post-metadata">

**Author:** ![Big\_Mac\_Muncher](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/big_mac_muncher/32/22147_2.png) [@Big\_Mac\_Muncher](https://forum.makecode.com/u/Big_Mac_Muncher)\
**Post date:** [April 21, 2025, 4:00pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/38 "2025-04-21T16:00:16Z")

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Can u add back sprites of Red? I’m on my school IPad and I can’t add him

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<div class="post-metadata">

**Author:** ![Big\_Mac\_Muncher](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/big_mac_muncher/32/22147_2.png) [@Big\_Mac\_Muncher](https://forum.makecode.com/u/Big_Mac_Muncher)\
**Post date:** [April 21, 2025, 4:00pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/39 "2025-04-21T16:00:20Z")

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Is it also _ok_ if I do some of this in javascript?

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**Author:** ![teaeat100](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teaeat100/32/33097_2.png) [@teaeat100](https://forum.makecode.com/u/teaeat100)\
**Post date:** [April 21, 2025, 7:11pm UTC](https://forum.makecode.com/t/pokemon-red-game/35524/40 "2025-04-21T19:11:39Z")

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Happy Birthday and easter

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